-/* Set up the game.atloc and game.link arrays as described above. We'll use the DROP
- * subroutine, which prefaces new objects on the lists. Since we want things
- * in the other order, we'll run the loop backwards. If the object is in two
- * locs, we drop it twice. This also sets up "game.place" and "fixed" as copies of
- * "PLAC" and "FIXD". Also, since two-placed objects are typically best
+/* Set up the game.atloc and game.link arrays as described above.
+ * We'll use the DROP subroutine, which prefaces new objects on the
+ * lists. Since we want things in the other order, we'll run the
+ * loop backwards. If the object is in two locs, we drop it twice.
+ * This also sets up "game.place" and "fixed" as copies of "PLAC" and
+ * "FIXD". Also, since two-placed objects are typically best