- return(2012);
-
-L9126: if(obj == 0)SPK=44;
- if(obj == CLAM || obj == OYSTER)SPK=150;
- if(obj == SNAKE)SPK=46;
- if(obj == DWARF)SPK=49;
- if(obj == DWARF && game.closed) return(19000);
- if(obj == DRAGON)SPK=167;
- if(obj == TROLL)SPK=157;
- if(obj == OGRE)SPK=203;
- if(obj == OGRE && I > 0) goto L9128;
- if(obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2;
- if(obj != DRAGON || game.prop[DRAGON] != 0) return(2011);
-/* Fun stuff for dragon. If he insists on attacking it, win! Set game.prop to dead,
- * move dragon to central loc (still fixed), move rug there (not fixed), and
- * move him there, too. Then do a null motion to get new description. */
+ return(2012);
+
+L9126: if (obj == 0)SPK=44;
+ if (obj == CLAM || obj == OYSTER)SPK=150;
+ if (obj == SNAKE)SPK=46;
+ if (obj == DWARF)SPK=49;
+ if (obj == DWARF && game.closed) return(19000);
+ if (obj == DRAGON)SPK=167;
+ if (obj == TROLL)SPK=157;
+ if (obj == OGRE)SPK=203;
+ if (obj == OGRE && I > 0) goto L9128;
+ if (obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2;
+ if (obj != DRAGON || game.prop[DRAGON] != 0) return(2011);
+ /* Fun stuff for dragon. If he insists on attacking it, win!
+ * Set game.prop to dead, move dragon to central loc (still
+ * fixed), move rug there (not fixed), and move him there,
+ * too. Then do a null motion to get new description. */