- bool clshnt; // has player read the clue in the endgame?
- bool closed; // whether we're all the way closed
- bool closng; // whether it's closing time yet
- bool lmwarn; // has player been warned about lamp going dim?
- bool novice; // asked for instructions at start-up?
- bool panic; // has player found out he's trapped?
- bool wzdark; // whether the loc he's leaving was dark
- bool blooded; // has player drunk of dragon's blood?
- int conds; // min value for cond[loc] if loc has any hints
- int detail; // level of detail in descriptions
+ bool32_t clshnt; // has player read the clue in the endgame?
+ bool32_t closed; // whether we're all the way closed
+ bool32_t closng; // whether it's closing time yet
+ bool32_t lmwarn; // has player been warned about lamp going dim?
+ bool32_t novice; // asked for instructions at start-up?
+ bool32_t panic; // has player found out he's trapped?
+ bool32_t wzdark; // whether the loc he's leaving was dark
+ bool32_t blooded; // has player drunk of dragon's blood?
+ int32_t conds; // min value for cond[loc] if loc has any hints
+ int32_t detail; // level of detail in descriptions