projects
/
open-adventure.git
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
|
inline
| side by side (parent:
51182c6
)
Comment and structure cleanup.
author
Eric S. Raymond
<esr@thyrsus.com>
Thu, 20 Jul 2017 21:42:31 +0000
(17:42 -0400)
committer
Eric S. Raymond
<esr@thyrsus.com>
Thu, 20 Jul 2017 21:42:31 +0000
(17:42 -0400)
advent.h
patch
|
blob
|
history
diff --git
a/advent.h
b/advent.h
index 48b2ab7e244644656c39a056c0463581a5c70288..089d70d6c8806935d1233295706df62f6a51e678 100644
(file)
--- a/
advent.h
+++ b/
advent.h
@@
-137,25
+137,25
@@
struct game_t {
* 3+ Dwarves are mad (increases their accuracy) */
long dflag;
* 3+ Dwarves are mad (increases their accuracy) */
long dflag;
- long dkill;
- long dtotal;
- long foobar; //
current
progress in saying "FEE FIE FOE FOO".
+ long dkill;
// dwarves killed
+ long dtotal;
// total dwarves (including pirate)
+ long foobar; // progress in saying "FEE FIE FOE FOO".
long holdng; // number of objects being carried
long igo; // # uses of "go" instead of a direction
long iwest; // # times he's said "west" instead of "w"
long holdng; // number of objects being carried
long igo; // # uses of "go" instead of a direction
long iwest; // # times he's said "west" instead of "w"
- long knfloc; //
0 if no knife here, loc if knife
, -1 after caveat
+ long knfloc; //
knife location; 0 if none
, -1 after caveat
long limit; // lifetime of lamp (not set here)
bool lmwarn; // has player been warned about lamp going dim?
long limit; // lifetime of lamp (not set here)
bool lmwarn; // has player been warned about lamp going dim?
- lo
ng loc;
- lo
ng newloc;
+ lo
c_t loc; // where player is now
+ lo
c_t newloc; // where player is going
bool novice; // asked for instructions at start-up?
long numdie; // number of times killed so far
bool novice; // asked for instructions at start-up?
long numdie; // number of times killed so far
- lo
ng oldloc;
- lo
ng oldlc2;
- long oldobj;
+ lo
c_t oldloc; // where player was
+ lo
c_t oldlc2; // where player was two moves ago
+ obj_t oldobj; // last object player handled
bool panic; // has player found out he's trapped?
long saved; // point penalty for saves
bool panic; // has player found out he's trapped?
long saved; // point penalty for saves
- long tally;
+ long tally;
// count of treasures gained
long thresh;
long trndex;
long trnluz; // # points lost so far due to turns used
long thresh;
long trndex;
long trnluz; // # points lost so far due to turns used