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More comment cleanup.
author
Eric S. Raymond
<esr@thyrsus.com>
Thu, 20 Jul 2017 18:52:14 +0000
(14:52 -0400)
committer
Eric S. Raymond
<esr@thyrsus.com>
Thu, 20 Jul 2017 21:25:03 +0000
(17:25 -0400)
advent.h
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diff --git
a/advent.h
b/advent.h
index b058797396038e34e20dfc525e79b711860b8a17..48b2ab7e244644656c39a056c0463581a5c70288 100644
(file)
--- a/
advent.h
+++ b/
advent.h
@@
-109,7
+109,7
@@
enum phase_codes {
GO_DWARFWAKE,
};
GO_DWARFWAKE,
};
-typedef long token_t; //
word token - someday this will be char[TOKLEN+1]
*/
+typedef long token_t; //
token index
*/
typedef long vocab_t; // index into a vocabulary array */
typedef long verb_t; // index into an actions array */
typedef long obj_t; // index into the object array */
typedef long vocab_t; // index into a vocabulary array */
typedef long verb_t; // index into an actions array */
typedef long obj_t; // index into the object array */
@@
-122,7
+122,7
@@
struct game_t {
long chloc;
long chloc2;
long clock1; // # turns from finding last treasure till closing
long chloc;
long chloc2;
long clock1; // # turns from finding last treasure till closing
- long clock2; // # turns from
first
warning till blinding flash
+ long clock2; // # turns from warning till blinding flash
bool clshnt; // has player read the clue in the endgame?
bool closed; // whether we're all the way closed
bool closng; // whether it's closing time yet
bool clshnt; // has player read the clue in the endgame?
bool closed; // whether we're all the way closed
bool closng; // whether it's closing time yet
@@
-141,8
+141,8
@@
struct game_t {
long dtotal;
long foobar; // current progress in saying "FEE FIE FOE FOO".
long holdng; // number of objects being carried
long dtotal;
long foobar; // current progress in saying "FEE FIE FOE FOO".
long holdng; // number of objects being carried
- long igo; //
How many times he's said "go" instead of the
direction
- long iwest; //
How many
times he's said "west" instead of "w"
+ long igo; //
# uses of "go" instead of a
direction
+ long iwest; //
#
times he's said "west" instead of "w"
long knfloc; // 0 if no knife here, loc if knife , -1 after caveat
long limit; // lifetime of lamp (not set here)
bool lmwarn; // has player been warned about lamp going dim?
long knfloc; // 0 if no knife here, loc if knife , -1 after caveat
long limit; // lifetime of lamp (not set here)
bool lmwarn; // has player been warned about lamp going dim?