Abolish global variable J.
authorEric S. Raymond <esr@thyrsus.com>
Fri, 9 Jun 2017 15:13:03 +0000 (11:13 -0400)
committerEric S. Raymond <esr@thyrsus.com>
Fri, 9 Jun 2017 15:13:03 +0000 (11:13 -0400)
advent.h
main.c

index 3f607c7c307e464605dd8cef77a2dfdc5e2ccfd4..e156738c2fabe4a9d324846cbdc72f0fe23019f4 100644 (file)
--- a/advent.h
+++ b/advent.h
@@ -185,5 +185,5 @@ extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
    STEPS, STICK, STREAM, THROW, TRIDNT, TROLL, TROLL2,
    URN, VASE, VEND, VOLCAN, WATER;
 /* everything else */
    STEPS, STICK, STREAM, THROW, TRIDNT, TROLL, TROLL2,
    URN, VASE, VEND, VOLCAN, WATER;
 /* everything else */
-extern long I, J, K, L, SPK, VRSION, WD1, WD1X, WD2, WD2X;
+extern long I, K, L, SPK, VRSION, WD1, WD1X, WD2, WD2X;
 
 
diff --git a/main.c b/main.c
index 0dbba5f9c40a7d8547d8d268d1b02e6fd320d092..a27f96965bb6caa053af83767f84e99442111a25 100644 (file)
--- a/main.c
+++ b/main.c
@@ -21,7 +21,7 @@ long AMBER, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
                BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
                CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
                EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD,
                BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
                CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
                EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD,
-               GRATE, HINT, I, INVENT, J, JADE, K, KEYS,
+               GRATE, HINT, I, INVENT, JADE, K, KEYS,
                KNIFE, L, LAMP, LOCK, LOOK, MAGZIN,
                MESSAG, MIRROR, NUGGET, NUL, OGRE, OIL, OYSTER,
                PEARL, PILLOW, PLANT, PLANT2, PYRAM, RESER, ROD, ROD2,
                KNIFE, L, LAMP, LOCK, LOOK, MAGZIN,
                MESSAG, MIRROR, NUGGET, NUL, OGRE, OIL, OYSTER,
                PEARL, PILLOW, PLANT, PLANT2, PYRAM, RESER, ROD, ROD2,
@@ -267,9 +267,9 @@ static bool dwarfmove(void)
            return true;
        game.dflag=2;
        for (I=1; I<=2; I++) {
            return true;
        game.dflag=2;
        for (I=1; I<=2; I++) {
-           J=1+randrange(NDWARVES-1);
+           int j=1+randrange(NDWARVES-1);
            if(PCT(50))
            if(PCT(50))
-               game.dloc[J]=0;
+               game.dloc[j]=0;
        }
        for (I=1; I<=NDWARVES-1; I++) {
            if(game.dloc[I] == game.loc)
        }
        for (I=1; I<=NDWARVES-1; I++) {
            if(game.dloc[I] == game.loc)
@@ -294,7 +294,7 @@ static bool dwarfmove(void)
        if(game.dloc[I] == 0)
            continue;
        /*  Fill TK array with all the places this dwarf might go. */
        if(game.dloc[I] == 0)
            continue;
        /*  Fill TK array with all the places this dwarf might go. */
-       J=1;
+       int j=1;
        kk=KEY[game.dloc[I]];
        if(kk != 0)
            do {
        kk=KEY[game.dloc[I]];
        if(kk != 0)
            do {
@@ -303,24 +303,24 @@ static bool dwarfmove(void)
                bool avoided = (game.newloc > 300 ||
                                !INDEEP(game.newloc) ||
                                game.newloc == game.odloc[I] ||
                bool avoided = (game.newloc > 300 ||
                                !INDEEP(game.newloc) ||
                                game.newloc == game.odloc[I] ||
-                               (J > 1 && game.newloc == TK[J-1]) ||
-                               J >= 20 ||
+                               (j > 1 && game.newloc == TK[j-1]) ||
+                               j >= 20 ||
                                game.newloc == game.dloc[I] ||
                                FORCED(game.newloc) ||
                                (I == PIRATE && CNDBIT(game.newloc,3)) ||
                                labs(TRAVEL[kk])/1000000 == 100);
                if (!avoided) {
                                game.newloc == game.dloc[I] ||
                                FORCED(game.newloc) ||
                                (I == PIRATE && CNDBIT(game.newloc,3)) ||
                                labs(TRAVEL[kk])/1000000 == 100);
                if (!avoided) {
-                   TK[J++] = game.newloc;
+                   TK[j++] = game.newloc;
                }
                ++kk;
            } while
                (TRAVEL[kk-1] >= 0);
                }
                ++kk;
            } while
                (TRAVEL[kk-1] >= 0);
-       TK[J]=game.odloc[I];
-       if(J >= 2)
-           --J;
-       J=1+randrange(J);
+       TK[j]=game.odloc[I];
+       if(j >= 2)
+           --j;
+       j=1+randrange(j);
        game.odloc[I]=game.dloc[I];
        game.odloc[I]=game.dloc[I];
-       game.dloc[I]=TK[J];
+       game.dloc[I]=TK[j];
        game.dseen[I]=(game.dseen[I] && INDEEP(game.loc)) || (game.dloc[I] == game.loc || game.odloc[I] == game.loc);
        if(!game.dseen[I]) continue;
        game.dloc[I]=game.loc;
        game.dseen[I]=(game.dseen[I] && INDEEP(game.loc)) || (game.dloc[I] == game.loc || game.odloc[I] == game.loc);
        if(!game.dseen[I]) continue;
        game.dloc[I]=game.loc;
@@ -334,16 +334,16 @@ static bool dwarfmove(void)
            if(game.loc == game.chloc || game.prop[CHEST] >= 0)
                continue;
            K=0;
            if(game.loc == game.chloc || game.prop[CHEST] >= 0)
                continue;
            K=0;
-           for (J=MINTRS; J<=MAXTRS; J++) {
+           for (int j=MINTRS; j<=MAXTRS; j++) {
                /*  Pirate won't take pyramid from plover room or dark
                *  room (too easy!). */
                /*  Pirate won't take pyramid from plover room or dark
                *  room (too easy!). */
-               if(J == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))
+               if(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))
                    goto L6020;
                    goto L6020;
-               if(TOTING(J)) {
+               if(TOTING(j)) {
                    goto L6021;
                }
            L6020:
                    goto L6021;
                }
            L6020:
-               if(HERE(J))
+               if(HERE(j))
                    K=1;
            }
            /* Force chest placement before player finds last treasure */
                    K=1;
            }
            /* Force chest placement before player finds last treasure */
@@ -368,12 +368,12 @@ static bool dwarfmove(void)
                MOVE(MESSAG,game.chloc2);
            }
            RSPEAK(128);
                MOVE(MESSAG,game.chloc2);
            }
            RSPEAK(128);
-           for (J=MINTRS; J<=MAXTRS; J++) {
-               if (!(J == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
-                   if(AT(J) && game.fixed[J] == 0)
-                       CARRY(J,game.loc);
-                   if(TOTING(J))
-                       DROP(J,game.chloc);
+           for (int j=MINTRS; j<=MAXTRS; j++) {
+               if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
+                   if(AT(j) && game.fixed[j] == 0)
+                       CARRY(j,game.loc);
+                   if(TOTING(j))
+                       DROP(j,game.chloc);
                }
            }
            game.dloc[PIRATE]=game.chloc;
                }
            }
            game.dloc[PIRATE]=game.chloc;
@@ -434,13 +434,13 @@ static void croak(FILE *cmdin)
        game.place[OIL]=0;
        if(TOTING(LAMP))
            game.prop[LAMP]=0;
        game.place[OIL]=0;
        if(TOTING(LAMP))
            game.prop[LAMP]=0;
-       for (J=1; J<=NOBJECTS; J++) {
-           I=NOBJECTS + 1 - J;
-           if(TOTING(I)) {
-               K=game.oldlc2;
-               if(I == LAMP)
-                   K=1;
-               DROP(I,K);
+       for (int j=1; j<=NOBJECTS; j++) {
+           int i=NOBJECTS + 1 - j;
+           if(TOTING(i)) {
+               int k=game.oldlc2;
+               if(i == LAMP)
+                   k=1;
+               DROP(i,k);
            }
        }
        game.loc=3;
            }
        }
        game.loc=3;
@@ -814,21 +814,20 @@ L30310: game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc;
 
 L21:   LL=MOD((labs(TRAVEL[KK])/1000),1000);
        if(LL != K) {
 
 L21:   LL=MOD((labs(TRAVEL[KK])/1000),1000);
        if(LL != K) {
-               if(LL <= 300) {
-                       J=KEY[LL];
-                       if(FORCED(LL) && MOD((labs(TRAVEL[J])/1000),1000) == K)
-                               K2=KK;
-               }
-               if(TRAVEL[KK] < 0)
-                   goto L23;
-               KK=KK+1;
-               goto L21;
-
-L23:           KK=K2;
-               if(KK == 0) {
-                       RSPEAK(140);
-                       return true;
-               }
+           if(LL <= 300) {
+               if(FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == K)
+                   K2=KK;
+           }
+           if(TRAVEL[KK] < 0)
+               goto L23;
+           KK=KK+1;
+           goto L21;
+
+       L23:            KK=K2;
+           if(KK == 0) {
+               RSPEAK(140);
+               return true;
+           }
        }
 
        K=MOD(labs(TRAVEL[KK]),1000);
        }
 
        K=MOD(labs(TRAVEL[KK]),1000);