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Add capabilities to cheat. Expand testing to cover.
author
Aaron Traas
<aaron@traas.org>
Sun, 2 Jul 2017 16:26:04 +0000
(12:26 -0400)
committer
Eric S. Raymond
<esr@thyrsus.com>
Sun, 2 Jul 2017 16:52:17 +0000
(12:52 -0400)
cheat.c
patch
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tests/Makefile
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diff --git
a/cheat.c
b/cheat.c
index f9a34d4bc975e7c47f498349b338996a89f7f673..c8eae38101229995d968bf10f6931e142af55693 100644
(file)
--- a/
cheat.c
+++ b/
cheat.c
@@
-14,29
+14,48
@@
int main(int argc, char *argv[])
{
int ch;
char *savefilename = NULL;
{
int ch;
char *savefilename = NULL;
- long numdie = 0;
- long saved = 1;
long version = 0;
FILE *fp = NULL;
long version = 0;
FILE *fp = NULL;
+ // Initialize game variables
+ initialise();
+
+ /* we're generating a saved game, so saved once by default,
+ * unless overridden with command-line options below.
+ */
+ game.saved = 1;
+
/* Options. */
/* Options. */
- const char* opts = "d:
s
:v:o:";
+ const char* opts = "d:
l:s:t
:v:o:";
const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"
const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"
- " -d number of deaths. Signed integer value.\n"
- " -s number of saves. Signed integer value.\n"
+ " -d number of deaths. Signed integer.\n"
+ " -l lifetime of lamp in turns. Signed integer.\n"
+ " -s number of saves. Signed integer.\n"
+ " -t number of turns. Signed integer.\n"
" -v version number of save format.\n"
" -o required. File name of save game to write.\n";
while ((ch = getopt(argc, argv, opts)) != EOF) {
switch (ch) {
case 'd':
" -v version number of save format.\n"
" -o required. File name of save game to write.\n";
while ((ch = getopt(argc, argv, opts)) != EOF) {
switch (ch) {
case 'd':
- numdie = (long)atoi(optarg);
+ game.numdie = (long)atoi(optarg);
+ printf("cheat: game.numdie = %ld\n", game.numdie);
+ break;
+ case 'l':
+ game.limit = (long)atoi(optarg);
+ printf("cheat: game.limit = %ld\n", game.limit);
break;
case 's':
break;
case 's':
- saved = (long)atoi(optarg);
+ game.saved = (long)atoi(optarg);
+ printf("cheat: game.saved = %ld\n", game.saved);
+ break;
+ case 't':
+ game.turns = (long)atoi(optarg);
+ printf("cheat: game.turns = %ld\n", game.turns);
break;
case 'v':
break;
case 'v':
- version = (long)atoi(optarg);;
+ version = (long)atoi(optarg);
+ printf("cheat: version = %ld\n", version);
break;
case 'o':
savefilename = optarg;
break;
case 'o':
savefilename = optarg;
@@
-58,13
+77,6
@@
int main(int argc, char *argv[])
exit(EXIT_FAILURE);
}
exit(EXIT_FAILURE);
}
- // Initialize game variables
- initialise();
-
- // apply cheats
- game.numdie = numdie;
- game.saved = saved;
-
fp = fopen(savefilename, WRITE_MODE);
if (fp == NULL) {
fprintf(stderr,
fp = fopen(savefilename, WRITE_MODE);
if (fp == NULL) {
fprintf(stderr,
@@
-74,6
+86,8
@@
int main(int argc, char *argv[])
savefile(fp, version);
savefile(fp, version);
+ fclose(fp);
+
printf("cheat: %s created.\n", savefilename);
return EXIT_SUCCESS;
printf("cheat: %s created.\n", savefilename);
return EXIT_SUCCESS;
diff --git
a/tests/Makefile
b/tests/Makefile
index 130e44cfe8cfcdd998f74392b259cdfeb9bde011..62075159918bc3eb3b7dea589e977564409b6e32 100644
(file)
--- a/
tests/Makefile
+++ b/
tests/Makefile
@@
-45,6
+45,10
@@
savegames:
../cheat -v -1337 -o resume_badversion.adv > /tmp/cheat_badversion
$(ECHO) "cheat: Generate save file 1000 saves"
../cheat -s -1000 -o thousand_saves.adv > /tmp/cheat_1000saves
../cheat -v -1337 -o resume_badversion.adv > /tmp/cheat_badversion
$(ECHO) "cheat: Generate save file 1000 saves"
../cheat -s -1000 -o thousand_saves.adv > /tmp/cheat_1000saves
+ $(ECHO) "cheat: Generate save file 1000 turns"
+ ../cheat -t -1000 -o thousand_saves.adv > /tmp/cheat_1000turns
+ $(ECHO) "cheat: Generate save file 1000 turns"
+ ../cheat -l -1000 -o thousand_lamp.adv > /tmp/cheat_1000lamp
rm -f /tmp/cheat*
rm -f /tmp/cheat*