-# If 300<M<=400 game.prop(M % 100) must#not* be 0.
-# If 400<M<=500 game.prop(M % 100) must#not* be 1.
-# If 500<M<=600 game.prop(M % 100) must#not* be 2, etc.
-# If the condition (if any) is not met, then the next#different*
-# "destination" value is used (unless it fails to meet#its* conditions,
+# If 300<M<=400 game.prop(M % 100) must *not* be 0.
+# If 400<M<=500 game.prop(M % 100) must *not* be 1.
+# If 500<M<=600 game.prop(M % 100) must *not* be 2, etc.
+# If the condition (if any) is not met, then the next different
+# "destination" value is used (unless it fails to meet *its* conditions,