--- /dev/null
+#ifndef DUNGEON_H
+#define DUNGEON_H
+
+#include <stdio.h>
+#include <stdbool.h>
+
+#define SILENT -1 /* no sound */
+
+/* Symbols for cond bits */
+#define COND_LIT 0 /* Light */
+#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
+#define COND_FLUID 2 /* Liquid asset, see bit 1 */
+#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
+#define COND_NOBACK 4 /* Cannot use "back" to move away */
+#define COND_ABOVE 5
+#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
+#define COND_FOREST 7 /* In the forest */
+#define COND_FORCED 8 /* Only one way in or out of here */
+/* Bits past 10 indicate areas of interest to "hint" routines */
+#define COND_HBASE 10 /* Base for location hint bits */
+#define COND_HCAVE 11 /* Trying to get into cave */
+#define COND_HBIRD 12 /* Trying to catch bird */
+#define COND_HSNAKE 13 /* Trying to deal with snake */
+#define COND_HMAZE 14 /* Lost in maze */
+#define COND_HDARK 15 /* Pondering dark room */
+#define COND_HWITT 16 /* At Witt's End */
+#define COND_HCLIFF 17 /* Cliff with urn */
+#define COND_HWOODS 18 /* Lost in forest */
+#define COND_HOGRE 19 /* Trying to deal with ogre */
+#define COND_HJADE 20 /* Found all treasures except jade */
+
+typedef struct {{
+ const char** strs;
+ const int n;
+}} string_group_t;
+
+typedef struct {{
+ const string_group_t words;
+ const char* inventory;
+ int plac, fixd;
+ bool is_treasure;
+ const char** descriptions;
+ const char** sounds;
+ const char** texts;
+ const char** changes;
+}} object_t;
+
+typedef struct {{
+ const char* small;
+ const char* big;
+}} descriptions_t;
+
+typedef struct {{
+ descriptions_t description;
+ const long sound;
+ const bool loud;
+}} location_t;
+
+typedef struct {{
+ const char* query;
+ const char* yes_response;
+}} obituary_t;
+
+typedef struct {{
+ const int threshold;
+ const int point_loss;
+ const char* message;
+}} turn_threshold_t;
+
+typedef struct {{
+ const int threshold;
+ const char* message;
+}} class_t;
+
+typedef struct {{
+ const int number;
+ const int turns;
+ const int penalty;
+ const char* question;
+ const char* hint;
+}} hint_t;
+
+typedef struct {{
+ const string_group_t words;
+}} motion_t;
+
+typedef struct {{
+ const string_group_t words;
+ const char* message;
+ const bool noaction;
+}} action_t;
+
+enum condtype_t {{cond_goto, cond_pct, cond_carry, cond_with, cond_not}};
+enum desttype_t {{dest_goto, dest_special, dest_speak}};
+
+typedef struct {{
+ const long motion;
+ const long condtype;
+ const long condarg1;
+ const long condarg2;
+ const enum desttype_t desttype;
+ const long destval;
+ const bool nodwarves;
+ const bool stop;
+}} travelop_t;
+
+/* Abstract out the encoding of words in the travel array. Gives us
+ * some hope of getting to a less cryptic representation than we
+ * inherited from FORTRAN, someday. To understand these, read the
+ * encoding description for travel.
+ */
+#define T_TERMINATE(entry) ((entry).motion == 1)
+
+extern const location_t locations[];
+extern const object_t objects[];
+extern const char* arbitrary_messages[];
+extern const class_t classes[];
+extern const turn_threshold_t turn_thresholds[];
+extern const obituary_t obituaries[];
+extern const hint_t hints[];
+extern long conditions[];
+extern const motion_t motions[];
+extern const action_t actions[];
+extern const travelop_t travel[];
+extern const long tkey[];
+extern const char *ignore;
+
+#define NLOCATIONS {num_locations}
+#define NOBJECTS {num_objects}
+#define NHINTS {num_hints}
+#define NCLASSES {num_classes}
+#define NDEATHS {num_deaths}
+#define NTHRESHOLDS {num_thresholds}
+#define NMOTIONS {num_motions}
+#define NACTIONS {num_actions}
+#define NTRAVEL {num_travel}
+#define NKEYS {num_keys}
+
+#define BIRD_ENDSTATE {bird_endstate}
+
+enum arbitrary_messages_refs {{
+{arbitrary_messages}
+}};
+
+enum locations_refs {{
+{locations}
+}};
+
+enum object_refs {{
+{objects}
+}};
+
+enum motion_refs {{
+{motions}
+}};
+
+enum action_refs {{
+{actions}
+}};
+
+/* State definitions */
+
+{state_definitions}
+
+#endif /* end DUNGEON_H */
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