K=12;
if(I == CHEST)K=14;
if(I > CHEST)K=16;
- if(PROP[I] >= 0)SCORE=SCORE+2;
- if(PLACE[I] == 3 && PROP[I] == 0)SCORE=SCORE+K-2;
+ if(game.prop[I] >= 0)SCORE=SCORE+2;
+ if(game.place[I] == 3 && game.prop[I] == 0)SCORE=SCORE+K-2;
MXSCOR=MXSCOR+K;
L20010: /*etc*/ ;
} /* end loop */
/* Did he come to Witt's End as he should? */
- if(PLACE[MAGZIN] == 108)SCORE=SCORE+1;
+ if(game.place[MAGZIN] == 108)SCORE=SCORE+1;
MXSCOR=MXSCOR+1;
/* Round it off. */
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
for (I=1; I<=HNTMAX; I++) {
- if(HINTED[I])SCORE=SCORE-HINTS[I][2];
+ if(game.hinted[I])SCORE=SCORE-HINTS[I][2];
} /* end loop */
if(game.novice)SCORE=SCORE-5;
if(game.clshnt)SCORE=SCORE-10;