Finish newdb -> dungeon renaming.
[open-adventure.git] / score.c
diff --git a/score.c b/score.c
index 4c4cb9e666e27cead873528271cd7181773dff53..d707fb8800fce8a95e78ade217cdd4810bf80972 100644 (file)
--- a/score.c
+++ b/score.c
@@ -1,7 +1,6 @@
 #include <stdlib.h>
 #include "advent.h"
-#include "database.h"
-#include "newdb.h"
+#include "dungeon.h"
 
 /*
  * scoring and wrap-up
@@ -38,9 +37,9 @@ long score(enum termination mode)
      *  Give the poor guy 2 points just for finding each treasure. */
     mxscor = 0;
     for (int i = 1; i <= NOBJECTS; i++) {
-       if (!object_descriptions[i].is_treasure)
+       if (!objects[i].is_treasure)
            continue;
-        if (object_descriptions[i].inventory != 0) {
+        if (objects[i].inventory != 0) {
             long k = 12;
             if (i == CHEST)k = 14;
             if (i > CHEST)k = 16;