*/
void score(long MODE) {
- /* <0 if scoring, >0 if quitting, =0 if died or won */
+/* arg is <0 if scoring, >0 if quitting, =0 if died or won */
+ long MXSCOR = 0;
/* The present scoring algorithm is as follows:
* Objective: Points: Present total possible:
/* Return to score command if that's where we came from. */
- if(MODE < 0) return;
+ if(MODE < 0) {
+ SETPRM(1,SCORE,MXSCOR);
+ SETPRM(3,game.turns,game.turns);
+ RSPEAK(259);
+ return;
+ }
/* that should be good enough. Let's tell him all about it. */