Pull more globals into the game state block.
[open-adventure.git] / score.c
diff --git a/score.c b/score.c
index 1b3736efc52eac3773db1c8d1c95b0207e9be734..c8428d78ba5c5044be0dd10ed22f3940d5a438bb 100644 (file)
--- a/score.c
+++ b/score.c
@@ -1,7 +1,6 @@
 #include <stdlib.h>
-#include "misc.h"
-#include "main.h"
-#include "share.h"
+#include "advent.h"
+#include "database.h"
 
 /*
  * scoring and wrap-up
@@ -50,7 +49,7 @@ L20010: /*etc*/ ;
  *  how well he survived.  game.dflag will
  *  tell us if he ever got suitably deep into the cave.  game.closng still indicates
  *  whether he reached the endgame.  And if he got as far as "cave closed"
- *  (indicated by "game.closed"), then game.bonus is zero for mundane exits or 133, 134,
+ *  (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134,
  *  135 if he blew it (so to speak). */
 
        SCORE=SCORE+(MAXDIE-game.numdie)*10;
@@ -84,7 +83,7 @@ L20020: MXSCOR=MXSCOR+45;
        if(HINTED[I])SCORE=SCORE-HINTS[I][2];
        } /* end loop */
        if(game.novice)SCORE=SCORE-5;
-       if(CLSHNT)SCORE=SCORE-10;
+       if(game.clshnt)SCORE=SCORE-10;
        SCORE=SCORE-game.trnluz-game.saved;
 
 /*  Return to score command if that's where we came from. */
@@ -102,16 +101,16 @@ L20020: MXSCOR=MXSCOR+45;
        if(CVAL[I] >= SCORE) goto L20210;
        /*etc*/ ;
        } /* end loop */
-       game.spk=265;
+       SPK=265;
         goto L25000;
 
 L20210: SPEAK(CTEXT[I]);
-       game.spk=264;
+       SPK=264;
        if(I >= CLSSES) goto L25000;
        I=CVAL[I]+1-SCORE;
        SETPRM(1,I,I);
-       game.spk=263;
-L25000: RSPEAK(game.spk);
+       SPK=263;
+L25000: RSPEAK(SPK);
        exit(0);
 
 }