Move from random message numbers to ARB_* symbols generate from YAML.
[open-adventure.git] / score.c
diff --git a/score.c b/score.c
index b1e0d7af13f4e615bdbe4c0e46b6c63afb63bd37..bf47792a5125ab833fdd9deb6c2cf42c00598e9f 100644 (file)
--- a/score.c
+++ b/score.c
@@ -1,6 +1,7 @@
 #include <stdlib.h>
 #include "advent.h"
 #include "database.h"
+#include "newdb.h"
 
 /*
  * scoring and wrap-up
@@ -33,7 +34,7 @@ void score(long mode)
     /*  First tally up the treasures.  Must be in building and not broken.
      *  Give the poor guy 2 points just for finding each treasure. */
     for (i=MINTRS; i<=MAXTRS; i++) {
-       if(PTEXT[i] != 0) {
+       if(object_descriptions[i].inventory != 0) {
            k=12;
            if(i == CHEST)k=14;
            if(i > CHEST)k=16;
@@ -95,29 +96,29 @@ void score(long mode)
     if(mode < 0) {
        SETPRM(1,score,mxscor);
        SETPRM(3,game.turns,game.turns);
-       RSPEAK(259);
+       RSPEAK(ARB_259);
        return;
     }
 
     /* that should be good enough.  Let's tell him all about it. */
     if(score+game.trnluz+1 >= mxscor && game.trnluz != 0)
-       RSPEAK(242);
+       RSPEAK(ARB_242);
     if(score+game.saved+1 >= mxscor && game.saved != 0)
-       RSPEAK(143);
+       RSPEAK(ARB_143);
     SETPRM(1,score,mxscor);
     SETPRM(3,game.turns,game.turns);
-    RSPEAK(262);
+    RSPEAK(ARB_262);
     for (i=1; i<=CLSSES; i++) {
        if(CVAL[i] >= score) {
-           SPEAK(CTEXT[i]);
+           newspeak(class_messages[i]);
            i=CVAL[i]+1-score;
            SETPRM(1,i,i);
-           RSPEAK(263);
+           RSPEAK(ARB_263);
            exit(0);
        }
     }
-    RSPEAK(265);
-    RSPEAK(264);
+    RSPEAK(ARB_265);
+    RSPEAK(ARB_264);
     exit(0);
 
 }