#include <stdlib.h>
-#include "misc.h"
-#include "main.h"
-#include "share.h"
+#include "advent.h"
+#include "database.h"
/*
* scoring and wrap-up
L20010: /*etc*/ ;
} /* end loop */
-/* Now look at how he finished and how far he got. MAXDIE and game.numdie tell us
+/* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us
* how well he survived. game.dflag will
* tell us if he ever got suitably deep into the cave. game.closng still indicates
* whether he reached the endgame. And if he got as far as "cave closed"
- * (indicated by "game.closed"), then game.bonus is zero for mundane exits or 133, 134,
+ * (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134,
* 135 if he blew it (so to speak). */
- SCORE=SCORE+(MAXDIE-game.numdie)*10;
+ SCORE=SCORE+(MAXDIE-NUMDIE)*10;
MXSCOR=MXSCOR+MAXDIE*10;
if(MODE == 0)SCORE=SCORE+4;
MXSCOR=MXSCOR+4;