} /* end loop */
if(game.novice)SCORE=SCORE-5;
if(CLSHNT)SCORE=SCORE-10;
- SCORE=SCORE-TRNLUZ-game.saved;
+ SCORE=SCORE-game.trnluz-game.saved;
/* Return to score command if that's where we came from. */
/* that should be good enough. Let's tell him all about it. */
- if(SCORE+TRNLUZ+1 >= MXSCOR && TRNLUZ != 0)RSPEAK(242);
+ if(SCORE+game.trnluz+1 >= MXSCOR && game.trnluz != 0)RSPEAK(242);
if(SCORE+game.saved+1 >= MXSCOR && game.saved != 0)RSPEAK(143);
SETPRM(1,SCORE,MXSCOR);
- SETPRM(3,TURNS,TURNS);
+ SETPRM(3,game.turns,game.turns);
RSPEAK(262);
for (I=1; I<=CLSSES; I++) {
if(CVAL[I] >= SCORE) goto L20210;
/*etc*/ ;
} /* end loop */
- SPK=265;
+ game.spk=265;
goto L25000;
L20210: SPEAK(CTEXT[I]);
- SPK=264;
+ game.spk=264;
if(I >= CLSSES) goto L25000;
I=CVAL[I]+1-SCORE;
SETPRM(1,I,I);
- SPK=263;
-L25000: RSPEAK(SPK);
+ game.spk=263;
+L25000: RSPEAK(game.spk);
exit(0);
}