SETPRM(3, game.turns, game.turns);
RSPEAK(TOTAL_SCORE);
for (long i = 1; i <= (long)CLSSES; i++) {
- if (CVAL[i] >= points) {
- speak(class_messages[i]);
- i = CVAL[i] + 1 - points;
+ if (classes[i].threshold >= points) {
+ speak(classes[i].message);
+ i = classes[i].threshold + 1 - points;
SETPRM(1, i, i);
RSPEAK(NEXT_HIGHER);
exit(0);