/* Return to score command if that's where we came from. */
if (mode == scoregame) {
- SETPRM(1, score, mxscor);
- SETPRM(3, game.turns, game.turns);
- RSPEAK(GARNERED_POINTS);
+ rspeak(GARNERED_POINTS, score, mxscor, game.turns, game.turns);
}
return score;
long points = score(mode);
if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0)
- RSPEAK(TOOK_LONG);
+ rspeak(TOOK_LONG);
if (points + game.saved + 1 >= mxscor && game.saved != 0)
- RSPEAK(WITHOUT_SUSPENDS);
- SETPRM(1, points, mxscor);
- SETPRM(3, game.turns, game.turns);
- RSPEAK(TOTAL_SCORE);
+ rspeak(WITHOUT_SUSPENDS);
+ rspeak(TOTAL_SCORE, points, mxscor, game.turns, game.turns);
for (long i = 1; i <= (long)CLSSES; i++) {
if (classes[i].threshold >= points) {
speak(classes[i].message);
i = classes[i].threshold + 1 - points;
- SETPRM(1, i, i);
- RSPEAK(NEXT_HIGHER);
+ rspeak(NEXT_HIGHER, i, i);
exit(0);
}
}
- RSPEAK(OFF_SCALE);
- RSPEAK(NO_HIGHER);
+ rspeak(OFF_SCALE);
+ rspeak(NO_HIGHER);
exit(0);
}