Split saveresume to reduce complexity
[open-adventure.git] / saveresume.c
index 19e65e1274a0f5b9ddb0db29febe9e7dbf90dc94..e6961d2c60fbcb467d63287704ce637a100f140c 100644 (file)
@@ -29,68 +29,76 @@ struct save_t {
 };
 struct save_t save;
 
-int saveresume(FILE *input, bool resume)
 /* Suspend and resume */
+int suspend(FILE *input)
 {
     long i, k;
     FILE *fp = NULL;
+
+    /*  Suspend.  Offer to save things in a file, but charging
+     *  some points (so can't win by using saved games to retry
+     *  battles or to start over after learning zzword). */
+    RSPEAK(SUSPEND_WARNING);
+    if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
+    game.saved=game.saved+5;
+
+    while (fp == NULL) {
+       char* name = linenoise("\nFile name: ");
+       if (name == NULL)
+           return GO_TOP;
+       fp = fopen(name, WRITE_MODE);
+       if (fp == NULL)
+           printf("Can't open file %s, try again.\n", name); 
+       linenoiseFree(name);
+    }
+
+    DATIME(&i,&k);
+    k=i+650*k;
+    save.savetime = k;
+    save.mode = -1;
+    save.version = VRSION;
+    memcpy(&save.game, &game, sizeof(struct game_t));
+    save.bird = OBJSND[BIRD];
+    save.bivalve = OBJTXT[OYSTER];
+    IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
+    fclose(fp);
+    RSPEAK(RESUME_HELP);
+    exit(0);
+}
+
+int resume(FILE *input)
+{
+    FILE *fp = NULL;
      
-    if (!resume) {
-       /*  Suspend.  Offer to save things in a file, but charging
-        *  some points (so can't win by using saved games to retry
-        *  battles or to start over after learning zzword). */
-       RSPEAK(SUSPEND_WARNING);
+    /*  Resume.  Read a suspended game back from a file. */
+    if (game.loc != 1 || game.abbrev[1] != 1) {
+       RSPEAK(RESUME_ABANDON);
        if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
-       game.saved=game.saved+5;
-    }
-    else
-    {
-       /*  Resume.  Read a suspended game back from a file. */
-       if (game.loc != 1 || game.abbrev[1] != 1) {
-           RSPEAK(RESUME_ABANDON);
-           if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
-       }
     }
 
     while (fp == NULL) {
        char* name = linenoise("\nFile name: ");
        if (name == NULL)
            return GO_TOP;
-       fp = fopen(name,(resume ? READ_MODE : WRITE_MODE));
+       fp = fopen(name, READ_MODE);
        if (fp == NULL)
            printf("Can't open file %s, try again.\n", name); 
        linenoiseFree(name);
     }
-    
-    DATIME(&i,&k);
-    k=i+650*k;
-    if (!resume)
-    {
-       save.savetime = k;
-       save.mode = -1;
-       save.version = VRSION;
-       memcpy(&save.game, &game, sizeof(struct game_t));
-       save.bird = OBJSND[BIRD];
-       save.bivalve = OBJTXT[OYSTER];
-       IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
-       fclose(fp);
-       RSPEAK(RESUME_HELP);
-       exit(0);
+
+    IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
+    fclose(fp);
+    if (save.version != VRSION) {
+       SETPRM(1,save.version/10,MOD(save.version,10));
+       SETPRM(3,VRSION/10,MOD(VRSION,10));
+       RSPEAK(VERSION_SKEW);
     } else {
-       IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
-       fclose(fp);
-       if (save.version != VRSION) {
-           SETPRM(1,k/10,MOD(k,10));
-           SETPRM(3,VRSION/10,MOD(VRSION,10));
-           RSPEAK(VERSION_SKEW);
-       } else {
-           memcpy(&game, &save.game, sizeof(struct game_t));
-           OBJSND[BIRD] = save.bird;
-           OBJTXT[OYSTER] = save.bivalve;
-           game.zzword=RNDVOC(3,game.zzword);
-       }
-       return GO_TOP;
+       memcpy(&game, &save.game, sizeof(struct game_t));
+       OBJSND[BIRD] = save.bird;
+       OBJTXT[OYSTER] = save.bivalve;
+       game.zzword=RNDVOC(3,game.zzword);
     }
+    return GO_TOP;
 }
 
 /* end */