/*
* If you change the first three members, the resume function may not properly
* reject saves from older versions. Yes, this glues us to a hardware-
/*
* If you change the first three members, the resume function may not properly
* reject saves from older versions. Yes, this glues us to a hardware-
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (objects[treasure].is_treasure) {
if (valgame.prop[treasure] == STATE_NOTFOUND) {
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (objects[treasure].is_treasure) {
if (valgame.prop[treasure] == STATE_NOTFOUND) {