int savefile(FILE *fp, int32_t version)
/* Save game to file. No input or output from user. */
{
- save.savetime = time(NULL);
- save.mode = -1;
+ memcpy(&save.magic, ADVENT_MAGIC, sizeof(ADVENT_MAGIC));
save.version = (version == 0) ? SAVE_VERSION : version;
save.game = game;