/* Check that we have objects at locations */
for (loc_t loc = LOC_NOWHERE; loc <= NLOCATIONS; loc++) {
- if (valgame.atloc[loc] < NO_OBJECT || valgame.atloc[loc] > NLOCATIONS) {
+ if (valgame.atloc[loc] < NO_OBJECT || valgame.atloc[loc] > NOBJECTS * 2 + 1) {
return false;
}
}