long I, M;
/* Find the skip+1st message from msg and print it. MSG should be the index of
- * the inventory message for object. (INVEN+N+1 message is PROP=N message). */
+ * the inventory message for object. (INVEN+N+1 message is game.prop=N message). */
M=PTEXT[MSG];
long X;
/* PUT is the same as MOVE, except it returns a value used to set up the
- * negated PROP values for the repository objects. */
+ * negated game.prop values for the repository objects. */
MOVE(OBJECT,WHERE);
X=(-1)-PVAL;