Fix the mazehint log so it works.
[open-adventure.git] / misc.c
diff --git a/misc.c b/misc.c
index 243381a86330d1df2221b4f3ee6975b8b5cd6b34..cf75e6442c42452ec02ca6db6ab75bb4a4e23c02 100644 (file)
--- a/misc.c
+++ b/misc.c
@@ -337,12 +337,6 @@ long VOCAB(long id, long init)
     BUG(21);
 }
 
-void DSTROY(long object)
-/*  Permanently eliminate "object" by moving to a non-existent location. */
-{
-    MOVE(object,0);
-}
-
 void JUGGLE(long object)
 /*  Juggle an object by picking it up and putting it down again, the purpose
  *  being to get the object to the front of the chain of things at its loc. */
@@ -367,7 +361,7 @@ void MOVE(long object, long where)
        from=game.fixed[object-NOBJECTS];
     else
        from=game.place[object];
-    if (from > 0 && !SPECIAL(from))
+    if (from != NOWHERE && from != CARRIED && !SPECIAL(from))
        CARRY(object,from);
     DROP(object,where);
 }
@@ -388,9 +382,9 @@ void CARRY(long object, long where)
     long temp;
 
     if (object <= NOBJECTS) {
-       if (game.place[object] == -1)
+       if (game.place[object] == CARRIED)
            return;
-       game.place[object]= -1;
+       game.place[object] = CARRIED;
        ++game.holdng;
     }
     if (game.atloc[where] == object) {
@@ -412,7 +406,7 @@ void DROP(long object, long where)
        game.fixed[object-NOBJECTS] = where;
     else
     {
-       if (game.place[object] == -1)
+       if (game.place[object] == CARRIED)
            --game.holdng;
        game.place[object] = where;
     }