void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
- * game.holdng if the object was being toted. */
+ * game.holdng if the object was being toted. No state change on the object. */
{
if (object > NOBJECTS)
game.fixed[object - NOBJECTS] = where;