Fix for GitLab issue #40: Inconsistant inventory space
[open-adventure.git] / misc.c
diff --git a/misc.c b/misc.c
index 80e4352b74b7b2ea8feee8a2d91798e50d61c9f7..679c2c87505ecfb5f1a451e80988ec7a2394ad66 100644 (file)
--- a/misc.c
+++ b/misc.c
@@ -1,3 +1,11 @@
+/*
+ * I/O and support riutines.
+ *
+ * Copyright (c) 1977, 2005 by Will Crowther and Don Woods
+ * Copyright (c) 2017 by Eric S. Raymond
+ * SPDX-License-Identifier: BSD-2-clause
+ */
+     
 #include <unistd.h>
 #include <stdlib.h>
 #include <stdio.h>
@@ -577,7 +585,9 @@ void carry(obj_t object, loc_t where)
         if (game.place[object] == CARRIED)
             return;
         game.place[object] = CARRIED;
-        ++game.holdng;
+       
+       if (object!= BIRD)
+           ++game.holdng;
     }
     if (game.atloc[where] == object) {
         game.atloc[where] = game.link[object];
@@ -598,7 +608,14 @@ void drop(obj_t object, loc_t where)
         game.fixed[object - NOBJECTS] = where;
     else {
         if (game.place[object] == CARRIED)
-            --game.holdng;
+           if (object != BIRD)
+               /* The bird has to be weightless.  This ugly hack (and the
+                * corresponding code in the drop function) brought to you
+                * by the fact that when the bird is caged, we need to be able
+                * to either 'take bird' or 'take cage' and have the right thing
+                * happen.
+                */
+               --game.holdng;
         game.place[object] = where;
     }
     if (where == LOC_NOWHERE ||