-void pspeak(vocab_t msg, enum speaktype mode, int skip, bool blank, ...)
+void pspeak(vocab_t msg, enum speaktype mode, bool blank, int skip, ...)
/* Find the skip+1st message from msg and print it. Modes are:
* feel = for inventory, what you can touch
* look = the full description for the state the object is in
/* Find the skip+1st message from msg and print it. Modes are:
* feel = for inventory, what you can touch
* look = the full description for the state the object is in
- pspeak(obj, change, state, true);
+ pspeak(obj, change, true, state);