/* I/O routines (SPEAK, PSPEAK, RSPEAK, SETPRM, GETIN, YES) */
-void newspeak(const char* msg)
+void speak(const char* msg)
{
// Do nothing if we got a null pointer.
if (msg == NULL)
* is game.prop=N message). */
{
if (skip >= 0)
- newspeak(object_descriptions[msg].longs[skip]);
+ speak(object_descriptions[msg].longs[skip]);
else
- newspeak(object_descriptions[msg].inventory);
+ speak(object_descriptions[msg].inventory);
}
void RSPEAK(vocab_t i)
/* Print the i-th "random" message (section 6 of database). */
{
- newspeak(arbitrary_messages[i]);
+ speak(arbitrary_messages[i]);
}
void SETPRM(long first, long p1, long p2)