free(firstword);
- if (yes == 0 ||
- y == 0) {
+ if (yes == 0 || y == 0) {
speak(yes_response);
outcome = true;
break;
- } else if (no == 0 ||
- n == 0) {
+ } else if (no == 0 || n == 0) {
speak(no_response);
outcome = false;
break;
--game.holdng;
game.place[object] = where;
}
- if (where == LOC_NOWHERE ||
- where == CARRIED)
+ if (where == LOC_NOWHERE || where == CARRIED)
return;
game.link[object] = game.atloc[where];
game.atloc[where] = object;