Purge magic numbers from C side of destination handling.
[open-adventure.git] / make_dungeon.py
index 45b9334c09e5427de996dfb76233e0849a6c4516..383f55a4c049387e535914393cdc2b6401d20296 100755 (executable)
@@ -149,10 +149,13 @@ typedef struct {{
   const char* message;
 }} special_t;
 
+enum desttype_t {{dest_goto, dest_special, dest_speak}};
+
 typedef struct {{
   const long motion;
   const long cond;
-  const long dest;
+  const enum desttype_t desttype;
+  const long destval;
   const bool nodwarves;
   const bool stop;
 }} travelop_t;
@@ -163,7 +166,6 @@ typedef struct {{
  * encoding description for travel.
  */
 #define T_TERMINATE(entry)     ((entry).motion == 1)
-#define L_SPEAK(loc)           ((loc) - 500)
 
 extern const location_t locations[];
 extern const object_t objects[];
@@ -673,7 +675,7 @@ def buildtravel(locs, objs):
                 tt = [i]
                 dest = dencode(rule["action"], name) + 1000 * cencode(rule.get("cond"), name)
                 tt.append(dest)
-                tt += [verbmap[e] for e in rule["verbs"]]
+                tt += [motionnames[verbmap[e]].upper() for e in rule["verbs"]]
                 if not rule["verbs"]:
                     tt.append(1)
                 ltravel.append(tuple(tt))
@@ -702,7 +704,7 @@ def buildtravel(locs, objs):
     #
     # In order to de-crypticize the runtime code, we're going to break these
     # magic numbers up into a struct.
-    travel = [[0, 0, 0, False, False]]
+    travel = [[0, "LOC_NOWHERE", 0, 0, 0, 0, "false", "false"]]
     tkey = [0]
     oldloc = 0
     while ltravel:
@@ -713,29 +715,43 @@ def buildtravel(locs, objs):
             tkey.append(len(travel))
             oldloc = loc 
         elif travel:
-            travel[-1][-1] = not travel[-1][-1]
+            travel[-1][-1] = "false" if travel[-1][-1] == "true" else "true" 
         while rule:
             cond = newloc // 1000
-            travel.append([rule.pop(0),
+            dest = newloc % 1000
+            if dest <= 300:
+                desttype = "dest_goto";
+                destval = locnames[dest]
+            elif dest > 500:
+                desttype = "dest_speak";
+                destval = msgnames[dest - 500]
+            else:
+                desttype = "dest_special";
+                destval = locnames[dest - 300]
+            travel.append([len(tkey)-1,
+                           locnames[len(tkey)-1],
+                           rule.pop(0),
                            cond,
-                           newloc % 1000,
-                           cond==100,
-                           False])
-        travel[-1][-1] = True
+                           desttype,
+                           destval,
+                           "true" if cond==100 else "false",
+                           "false"])
+        travel[-1][-1] = "true"
     return (travel, tkey)
 
 def get_travel(travel):
-    template = """    {{
+    template = """    {{ // from {}: {}
         .motion = {},
         .cond = {},
-        .dest = {},
+        .desttype = {},
+        .destval = {},
         .nodwarves = {},
         .stop = {},
     }},
 """
     out = ""
     for entry in travel:
-        out += template.format(*entry).lower()
+        out += template.format(*entry)
     out = out[:-1] # trim trailing newline
     return out
 
@@ -746,6 +762,7 @@ if __name__ == "__main__":
     locnames = [x[0] for x in db["locations"]]
     msgnames = [el[0] for el in db["arbitrary_messages"]]
     objnames = [el[0] for el in db["objects"]]
+    motionnames = [el[0] for el in db["motions"]]
 
     (travel, tkey) = buildtravel(db["locations"],
                                  db["objects"])