long lmwarn;
/* LOC will go here */
long newloc;
+ /* OBJ will go here */
long numdie;
+ long oldlc2;
+ long oldloc;
+ long oldobj;
+ long panic;
+ long saved;
+ long setup;
+ long spk;
+ long tally;
+ long thresh;
+ long trndex;
+ long trnluz;
+ long turns;
/* more state will go here */
long wzdark;
+ long zzword;
+ /* more state will go here */
+ long clshint;
+ long novice;
+ /* more state will go here */
+ long dseen[7];
};
extern struct game_t game;