long lmwarn;
/* LOC will go here */
long newloc;
+ /* OBJ will go here */
long numdie;
+ long oldlc2;
+ long oldloc;
+ long oldobj;
+ long panic;
+ long saved;
/* more state will go here */
long wzdark;
+ /* more state will go here */
+ long novice;
};
extern struct game_t game;