- packed_to_token(command.wd1, word1);
- defn = get_vocab_id(word1);
- if (defn == WORD_NOT_FOUND) {
- /* Gee, I don't understand. */
- if (fallback_handler(command))
- continue;
- sspeak(DONT_KNOW, command.raw1);
- goto L2600;
- }
- /* FIXME: magic numbers related to vocabulary */
- kmod = MOD(defn, 1000);
- switch (defn / 1000) {
- case 0:
- playermove(kmod);
- return true;
- case 1:
- command.part = unknown;
- command.obj = kmod;
- break;
- case 2:
- command.part = intransitive;
- command.verb = kmod;
- break;
- case 3:
- speak(specials[kmod].message);
- goto Lclearobj;
- default:
- BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
- }
+ if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) {
+ if (++game.iwest == 10)
+ rspeak(W_IS_WEST);
+ }
+ if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && command.id2 != WORD_EMPTY) {
+ if (++game.igo == 10)
+ rspeak(GO_UNNEEDED);
+ }
+ if (command.id1 == WORD_NOT_FOUND) {
+ if (fallback_handler(command))
+ continue;
+ /* Gee, I don't understand. */
+ sspeak(DONT_KNOW, command.raw1);
+ goto Lclearobj;
+ }
+ switch (command.type1) {
+ case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
+ case MOTION:
+ playermove(command.id1);
+ return true;
+ case OBJECT:
+ command.part = unknown;
+ command.obj = command.id1;
+ break;
+ case ACTION:
+ command.part = intransitive;
+ command.verb = command.id1;
+ break;
+ case SPECIAL:
+ speak(specials[command.id1].message);
+ goto Lclearobj;
+ default: // LCOV_EXCL_LINE
+ BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE