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Correct buggy behavior of sign in endgame. Add a test for this.
[open-adventure.git]
/
main.c
diff --git
a/main.c
b/main.c
index c2e28b5635c31946a5c6528075ad6c443366bf20..f59f600347381796b094d80a719398dd2f5a3270 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-812,7
+812,7
@@
static bool closecheck(void)
* Reuse sign. */
PUT(GRATE, LOC_SW, 0);
PUT(SIGN, LOC_SW, 0);
-
++OBJTXT[SIGN]
;
+
game.prop[SIGN] = ENDGAME_SIGN
;
game.prop[SNAKE] = PUT(SNAKE, LOC_SW, 1);
game.prop[BIRD] = PUT(BIRD, LOC_SW, 1);
game.prop[CAGE] = PUT(CAGE, LOC_SW, 0);