Use the '=' operator (not memcpy()) to shallow-copy structs.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 7437c81d61ad6fa7b9056ddadf0ee9506fcc545b..f2e107515a70d212a678a7f47757746d7c01562c 100644 (file)
--- a/main.c
+++ b/main.c
@@ -1051,8 +1051,7 @@ Lclearobj:
             game.knfloc = 0;
 
        /* Preserve state from last command for reuse when required */
-       command_t preserve;
-       memcpy(&preserve, &command, sizeof(command_t));
+       command_t preserve = command;
 
        // Get command input from user
         if (!get_command_input(&command))
@@ -1121,18 +1120,25 @@ Lclearobj:
                     command.word[0].id = ENTRANCE;
                 }
             }
-            if (!((command.word[0].id != WATER && command.word[0].id != OIL) || (command.word[1].id != PLANT && command.word[1].id != DOOR))) {
+            if ((command.word[0].id == WATER || command.word[0].id == OIL) && (command.word[1].id == PLANT || command.word[1].id == DOOR)) {
                 if (AT(command.word[1].id)) {
-                    command.word[1].id = POUR;
-                    command.word[1].type = ACTION;
-                    strncpy(command.word[1].raw, "POUR", LINESIZE - 1);
+                   command.word[1] = command.word[0];
+                   command.word[0].id = POUR;
+                    command.word[0].type = ACTION;
+                    strncpy(command.word[0].raw, "pour", LINESIZE - 1);
                 }
             }
             if (command.word[0].id == CAGE && command.word[1].id == BIRD && HERE(CAGE) && HERE(BIRD)) {
                 command.word[0].id = CARRY;
                 command.word[0].type = ACTION;
-                strncpy(command.word[1].raw, "CATCH", LINESIZE - 1);
             }
+
+           /* From OV to VO form */
+           if (command.word[0].type==OBJECT && command.word[1].type==ACTION) {
+               command_word_t stage = command.word[0];
+               command.word[0] = command.word[1];
+               command.word[1] = stage;
+           }
         }
 
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