Magic number removal.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index acbabb65027cece7668515d90655fd065ad3cfc5..ef7d392c882fe416f5cd5fff683bd9456642e615 100644 (file)
--- a/main.c
+++ b/main.c
@@ -1069,7 +1069,7 @@ static bool do_move(void)
 
     /* The easiest way to get killed is to fall into a pit in
      * pitch darkness. */
-    if (!FORCED(game.loc) && DARK(game.loc) && game.wzdark && PCT(35)) { // FIXME: magic number
+    if (!FORCED(game.loc) && DARK(game.loc) && game.wzdark && PCT(PIT_KILL_PROB)) {
         rspeak(PIT_FALL);
         game.oldlc2 = game.loc;
         croak();