/* The easiest way to get killed is to fall into a pit in
* pitch darkness. */
- if (!FORCED(game.loc) && DARK(game.loc) && game.wzdark && PCT(35)) { // FIXME: magic number
+ if (!FORCED(game.loc) && DARK(game.loc) && game.wzdark && PCT(PIT_KILL_PROB)) {
rspeak(PIT_FALL);
game.oldlc2 = game.loc;
croak();