Fix things so seed doesn't cost clock time.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 653b744b0040b8b8a330dc15ac197463f8eb53e5..ea620fce3fa26c232a65cc956daad25862d29511 100644 (file)
--- a/main.c
+++ b/main.c
@@ -156,6 +156,8 @@ static bool fallback_handler(signed char *buf)
     if (sscanf(buf, "seed %ld", &sv) == 1) {
        set_seed(sv);
        printf("Seed set to %ld\n", sv);
+       // autogenerated, so don't charge user time for it.
+       --TURNS;
        // here we reconfigure any global game state that uses random numbers
        ZZWORD=RNDVOC(3,0);
        return true;