/* else fall through */
} else if (game.prop[motion] != game.newloc / 100 - 3)
break;
+ L12:
do {
if (TRAVEL[kk] < 0)BUG(25);
++kk;
* plover-passage to get it out. Having dropped it, go back and
* pretend he wasn't carrying it after all. */
DROP(EMRALD, game.loc);
- do {
- if (TRAVEL[kk] < 0)BUG(25);
- ++kk;
- game.newloc = labs(TRAVEL[kk]) / 1000;
- } while
- (game.newloc == scratchloc);
- continue; /* back to top of do/while loop */
+ goto L12;
case 3:
/* Travel 303. Troll bridge. Must be done only as special
* motion so that dwarves won't wander across and encounter