Fixups to the adventure.yaml commentary.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 8ed28043f4994ca378658b33b21a81d37dab0d4c..debbb4670a310de8dc4f98d6332be88dfef578d5 100644 (file)
--- a/main.c
+++ b/main.c
@@ -189,18 +189,18 @@ static bool fallback_handler(char *buf)
 static void checkhints(void)
 {
     if (COND[game.loc] >= game.conds) {
-        for (int hint = 1; hint <= HNTMAX; hint++) {
+        for (int hint = 0; hint < HINT_COUNT; hint++) {
             if (game.hinted[hint])
                 continue;
-            if (!CNDBIT(game.loc, hint + HBASE))
+            if (!CNDBIT(game.loc, hint + 1 + COND_HBASE))
                 game.hintlc[hint] = -1;
             ++game.hintlc[hint];
             /*  Come here if he's been long enough at required loc(s) for some
              *  unused hint. */
-            if (game.hintlc[hint] >= hints[hint-1].turns) {
+            if (game.hintlc[hint] >= hints[hint].turns) {
                 int i;
 
-                switch (hint - 1) {
+                switch (hint) {
                 case 0:
                     /* cave */
                     if (game.prop[GRATE] == 0 && !HERE(KEYS))
@@ -263,12 +263,12 @@ static void checkhints(void)
 
                 /* Fall through to hint display */
                 game.hintlc[hint] = 0;
-                if (!YES(hints[hint-1].question, arbitrary_messages[NO_MESSAGE], arbitrary_messages[OK_MAN]))
+                if (!YES(hints[hint].question, arbitrary_messages[NO_MESSAGE], arbitrary_messages[OK_MAN]))
                     return;
-                rspeak(HINT_COST, hints[hint-1].penalty, hints[hint-1].penalty);
-                game.hinted[hint] = YES(arbitrary_messages[WANT_HINT], hints[hint-1].hint, arbitrary_messages[OK_MAN]);
+                rspeak(HINT_COST, hints[hint].penalty, hints[hint].penalty);
+                game.hinted[hint] = YES(arbitrary_messages[WANT_HINT], hints[hint].hint, arbitrary_messages[OK_MAN]);
                 if (game.hinted[hint] && game.limit > WARNTIME)
-                    game.limit += WARNTIME * hints[hint-1].penalty;
+                    game.limit += WARNTIME * hints[hint].penalty;
             }
         }
     }
@@ -355,7 +355,7 @@ static bool dwarfmove(void)
      *  means dwarves won't follow him into dead end in maze, but
      *  c'est la vie.  They'll wait for him outside the dead
      *  end. */
-    if (game.loc == 0 || FORCED(game.loc) || CNDBIT(game.newloc, NOARRR))
+    if (game.loc == 0 || FORCED(game.loc) || CNDBIT(game.newloc, COND_NOARRR))
         return true;
 
     /* Dwarf activity level ratchets up */
@@ -369,7 +369,7 @@ static bool dwarfmove(void)
      *  the 5 dwarves.  If any of the survivors is at loc,
      *  replace him with the alternate. */
     if (game.dflag == 1) {
-        if (!INDEEP(game.loc) || (PCT(95) && (!CNDBIT(game.loc, NOBACK) || PCT(85))))
+        if (!INDEEP(game.loc) || (PCT(95) && (!CNDBIT(game.loc, COND_NOBACK) || PCT(85))))
             return true;
         game.dflag = 2;
         for (int i = 1; i <= 2; i++) {
@@ -413,7 +413,7 @@ static bool dwarfmove(void)
                                 j >= 20 ||
                                 game.newloc == game.dloc[i] ||
                                 FORCED(game.newloc) ||
-                                (i == PIRATE && CNDBIT(game.newloc, NOARRR)) ||
+                                (i == PIRATE && CNDBIT(game.newloc, COND_NOARRR)) ||
                                 labs(TRAVEL[kk]) / 1000000 == 100);
                 if (!avoided) {
                     tk[j++] = game.newloc;
@@ -541,7 +541,7 @@ static bool playermove(token_t verb, int motion)
         game.oldloc = game.loc;
         k2 = 0;
         if (motion == game.loc)k2 = FORGOT_PATH;
-        if (CNDBIT(game.loc, NOBACK))k2 = TWIST_TURN;
+        if (CNDBIT(game.loc, COND_NOBACK))k2 = TWIST_TURN;
         if (k2 == 0) {
             for (;;) {
                 scratchloc = MOD((labs(TRAVEL[kk]) / 1000), 1000);
@@ -938,7 +938,7 @@ static bool do_command(FILE *cmdin)
      *  wants to go.  If so, the dwarf's blocking his way.  If
      *  coming from place forbidden to pirate (dwarves rooted in
      *  place) let him get out (and attacked). */
-    if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc, NOARRR)) {
+    if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc, COND_NOARRR)) {
         for (size_t i = 1; i <= NDWARVES - 1; i++) {
             if (game.odloc[i] == game.newloc && game.dseen[i]) {
                 game.newloc = game.loc;