#include <signal.h>
#include <string.h>
#include "advent.h"
-#include "linenoise/linenoise.h"
#include "dungeon.h"
#define DIM(a) (sizeof(a)/sizeof(a[0]))
}
}
- linenoiseHistorySetMaxLen(350);
-
/* Initialize game variables */
long seedval = initialise();
/* Start-up, dwarf stuff */
make_zzword(game.zzword);
+
+#ifndef ADVENT_NOSAVE
if (!rfp) {
game.novice = yes(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]);
if (game.novice)
} else {
restore(rfp);
}
+#endif
if (logfp)
fprintf(logfp, "seed %ld\n", seedval);
}
strncpy(inputbuf, input, LINESIZE - 1);
- linenoiseFree(input);
+ free(input);
long tokens[4];
tokenize(inputbuf, tokens);
wordclear(&command.wd2);
} else {
/* FIXME: Magic numbers related to vocabulary */
- if (!((V1 != PROMOTE_WORD(WATER) && V1 != PROMOTE_WORD(OIL)) ||
- (V2 != PROMOTE_WORD(PLANT) && V2 != PROMOTE_WORD(DOOR)))) {
- if (AT(DEMOTE_WORD(V2)))
+ if (!((V1 != PROMOTE_WORD(WATER) && V1 != PROMOTE_WORD(OIL)) ||
+ (V2 != PROMOTE_WORD(PLANT) && V2 != PROMOTE_WORD(DOOR)))) {
+ if (AT(DEMOTE_WORD(V2)))
command.wd2 = token_to_packed("POUR");
}
- if (V1 == PROMOTE_WORD(CAGE) && V2 == PROMOTE_WORD(BIRD) && HERE(CAGE) && HERE(BIRD))
+ if (V1 == PROMOTE_WORD(CAGE) && V2 == PROMOTE_WORD(BIRD) && HERE(CAGE) && HERE(BIRD))
command.wd1 = token_to_packed("CATCH");
}
L2620: