listobjects();
Lclearobj:
- command.verb = 0;
+ command.verb = ACT_NULL;
game.oldobj = command.obj;
- command.obj = 0;
+ command.obj = NO_OBJECT;
Lcheckhint:
checkhints();
command.part = intransitive;
command.verb = command.word[0].id;
break;
- case NUMERIC: // LCOV_EXCL_LINE
+ case NUMERIC:
if (!settings.oldstyle) {
sspeak(DONT_KNOW, command.word[0].raw);
goto Lclearobj;