Add missing declaration.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 00a138f1160156223c6685b609d825b86d7e0575..c02bd3cf3f759239486781a460c59e268c37e2a5 100644 (file)
--- a/main.c
+++ b/main.c
@@ -43,17 +43,11 @@ struct game_t game;
 long LNLENG, LNPOSN;
 char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
 
-long AMBER, AXE, BACK, BATTERY, BEAR, BIRD, BLOOD,
-     BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
-     CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
-     EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD,
-     GRATE, HINT, INVENT, JADE, KEYS,
-     KNIFE, LAMP, LOCK, LOOK, MAGAZINE,
-     MESSAG, MIRROR, NUGGET, NUL, OGRE, OIL, OYSTER,
-     PEARL, PILLOW, PLANT, PLANT2, PYRAMID, RESER, ROD, ROD2,
-     RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
-     STEPS, STREAM, THROW, TRIDENT, TROLL, TROLL2,
-     URN, VASE, VEND, VOLCANO, WATER;
+long FIND;
+long INVENT;
+long SAY;
+long LOCK;
+long THROW;
 
 FILE  *logfp = NULL, *rfp = NULL;
 bool oldstyle = false;
@@ -303,11 +297,11 @@ static bool spotted_by_pirate(int i)
     int snarfed = 0;
     bool movechest = false, robplayer = false;
     for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
-       if (!object_descriptions[treasure].is_treasure)
+       if (!objects[treasure].is_treasure)
            continue;
         /*  Pirate won't take pyramid from plover room or dark
          *  room (too easy!). */
-        if (treasure == PYRAMID && (game.loc == object_descriptions[PYRAMID].plac || game.loc == object_descriptions[EMERALD].plac)) {
+        if (treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac)) {
             continue;
         }
         if (TOTING(treasure) || HERE(treasure))
@@ -339,9 +333,9 @@ static bool spotted_by_pirate(int i)
     if (robplayer) {
         rspeak(PIRATE_POUNCES);
        for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
-           if (!object_descriptions[treasure].is_treasure)
+           if (!objects[treasure].is_treasure)
                continue;
-            if (!(treasure == PYRAMID && (game.loc == object_descriptions[PYRAMID].plac || game.loc == object_descriptions[EMERALD].plac))) {
+            if (!(treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac))) {
                 if (AT(treasure) && game.fixed[treasure] == 0)
                     carry(treasure, game.loc);
                 if (TOTING(treasure))
@@ -417,8 +411,8 @@ static bool dwarfmove(void)
         if (game.dloc[i] == 0)
             continue;
         /*  Fill tk array with all the places this dwarf might go. */
-        int j = 1;
-        kk = KEY[game.dloc[i]];
+        unsigned int j = 1;
+        kk = TKEY[game.dloc[i]];
         if (kk != 0)
             do {
                game.newloc = T_DESTINATION(TRAVEL[kk]);
@@ -541,7 +535,7 @@ static void croak(void)
 
 static bool playermove(token_t verb, int motion)
 {
-    int scratchloc, k2, kk = KEY[game.loc];
+    int scratchloc, k2, kk = TKEY[game.loc];
     game.newloc = game.loc;
     if (kk == 0)
         BUG(LOCATION_HAS_NO_TRAVEL_ENTRIES);
@@ -564,7 +558,7 @@ static bool playermove(token_t verb, int motion)
                 scratchloc = T_DESTINATION(TRAVEL[kk]);
                 if (scratchloc != motion) {
                     if (!SPECIAL(scratchloc)) {
-                        if (FORCED(scratchloc) && T_DESTINATION(TRAVEL[KEY[scratchloc]]) == motion)
+                        if (FORCED(scratchloc) && T_DESTINATION(TRAVEL[TKEY[scratchloc]]) == motion)
                             k2 = kk;
                     }
                     if (TRAVEL[kk] >= 0) {
@@ -580,7 +574,7 @@ static bool playermove(token_t verb, int motion)
                 }
 
                 motion = T_MOTION(TRAVEL[kk]);
-                kk = KEY[game.loc];
+                kk = TKEY[game.loc];
                 break; /* fall through to ordinary travel */
             }
         } else {
@@ -709,13 +703,13 @@ static bool playermove(token_t verb, int motion)
                         game.prop[TROLL] = 0;
                         move(TROLL2, 0);
                         move(TROLL2 + NOBJECTS, 0);
-                        move(TROLL, object_descriptions[TROLL].plac);
-                        move(TROLL + NOBJECTS, object_descriptions[TROLL].fixd);
+                        move(TROLL, objects[TROLL].plac);
+                        move(TROLL + NOBJECTS, objects[TROLL].fixd);
                         juggle(CHASM);
                         game.newloc = game.loc;
                         return true;
                     } else {
-                        game.newloc = object_descriptions[TROLL].plac + object_descriptions[TROLL].fixd - game.loc;
+                        game.newloc = objects[TROLL].plac + objects[TROLL].fixd - game.loc;
                         if (game.prop[TROLL] == 0)game.prop[TROLL] = 1;
                         if (!TOTING(BEAR)) return true;
                         rspeak(BRIDGE_COLLAPSE);
@@ -788,8 +782,8 @@ static bool closecheck(void)
         }
         move(TROLL, 0);
         move(TROLL + NOBJECTS, 0);
-        move(TROLL2, object_descriptions[TROLL].plac);
-        move(TROLL2 + NOBJECTS, object_descriptions[TROLL].fixd);
+        move(TROLL2, objects[TROLL].plac);
+        move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
         juggle(CHASM);
         if (game.prop[BEAR] != 3)DESTROY(BEAR);
         game.prop[CHAIN] = 0;