Extend bigfail test.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 37461f7e44d6afd28f5a0998a01e2200be0f53e8..bf8927894f218f57085c5c71f1b4cace3beba61c 100644 (file)
--- a/main.c
+++ b/main.c
@@ -137,7 +137,7 @@ static bool fallback_handler(struct command_t command)
 /* fallback handler for commands not handled by FORTRANish parser */
 {
     long sv;
-    char buf[LINESIZE];
+    char buf[2 * LINESIZE + 1];
     sprintf(buf, "%s %s", command.raw1, command.raw2);
 
     if (sscanf(buf, "seed %ld", &sv) == 1) {
@@ -223,9 +223,8 @@ static void checkhints(void)
                         break;
                     game.hintlc[hint] = 0;
                     return;
-                default:
+                default: // LCOV_EXCL_LINE
                     BUG(HINT_NUMBER_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
-                    break;
                 }
 
                 /* Fall through to hint display */
@@ -448,7 +447,7 @@ static bool dwarfmove(void)
         rspeak(stick > 1 ? MULTIPLE_HITS : (stick == 1 ? ONE_HIT : NONE_HIT), stick);
     } else {
         rspeak(KNIFE_THROWN);
-        rspeak(MISSES_YOU);
+        rspeak(stick ? GETS_YOU : MISSES_YOU);
     }
     if (stick == 0)
         return true;
@@ -487,8 +486,8 @@ static void croak(void)
          *  death and exit. */
         rspeak(DEATH_CLOSING);
         terminate(endgame);
-    } else if (game.numdie == NDEATHS ||
-               !yes(query, yes_response, arbitrary_messages[OK_MAN]))
+    } else if ( !yes(query, yes_response, arbitrary_messages[OK_MAN])
+                || game.numdie == NDEATHS)
         terminate(endgame);
     else {
         game.place[WATER] = game.place[OIL] = LOC_NOWHERE;
@@ -756,7 +755,7 @@ static void playermove( int motion)
                         croak();
                         return;
                     }
-                default:
+                default: // LCOV_EXCL_LINE
                     BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
                 }
             }
@@ -898,7 +897,7 @@ static void lampcheck(void)
      *  lamp give out.  When it gets close, we come here to warn him.
      *  First following arm checks if the lamp and fresh batteries are
      *  here, in which case we replace the batteries and continue.
-     *  Second is for other cases of lamp dying.  Eve after it goes
+     *  Second is for other cases of lamp dying.  Even after it goes
      *  out, he can explore outside for a while if desired. */
     if (game.limit <= WARNTIME) {
         if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) {
@@ -1103,7 +1102,6 @@ Lclearobj:
         if (!get_command_input(&command))
             return false;
 
-Lclosecheck:
         ++game.turns;
 
         if (closecheck()) {
@@ -1123,21 +1121,33 @@ Lclosecheck:
         }
         if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
             command.id1 = command.id2;
+            command.type1 = command.type2;
+            strncpy(command.raw1, command.raw2, LINESIZE - 1);
             command.id2 = WORD_EMPTY;
+            command.type2 = NO_WORD_TYPE;
+            strncpy(command.raw2, "", LINESIZE - 1);
         } else {
             if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
-                if (AT(command.id2))
+                if (AT(command.id2)) {
+                    command.id2 = POUR;
+                    command.type2 = ACTION;
+                    strncpy(command.raw2, "POUR", LINESIZE - 1);
                     command.wd2 = token_to_packed("POUR");
+                }
             }
-            if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD))
+            if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD)) {
+                command.id1 = CARRY;
+                command.type1 = ACTION;
+                strncpy(command.raw2, "CATCH", LINESIZE - 1);
                 command.wd1 = token_to_packed("CATCH");
+            }
         }
 Lookup:
         if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) {
             if (++game.iwest == 10)
                 rspeak(W_IS_WEST);
         }
-        if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && !wordempty(command.wd2)) {
+        if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && command.id2 != WORD_EMPTY) {
             if (++game.igo == 10)
                 rspeak(GO_UNNEEDED);
         }
@@ -1145,7 +1155,7 @@ Lookup:
         long defn;
         enum wordtype type;
         get_vocab_metadata(word1, &defn, &type);
-        if (defn == WORD_NOT_FOUND) {
+        if (command.id1 == WORD_NOT_FOUND) {
             if (fallback_handler(command))
                 continue;
             /* Gee, I don't understand. */
@@ -1155,20 +1165,20 @@ Lookup:
         switch (type) {
         case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
         case MOTION:
-            playermove(defn);
+            playermove(command.id1);
             return true;
         case OBJECT:
             command.part = unknown;
-            command.obj = defn;
+            command.obj = command.id1;
             break;
         case ACTION:
             command.part = intransitive;
             command.verb = defn;
             break;
         case SPECIAL:
-            speak(specials[defn].message);
+            speak(specials[command.id1].message);
             goto Lclearobj;
-        default:
+        default: // LCOV_EXCL_LINE
             BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
         }
 
@@ -1180,16 +1190,18 @@ Lookup:
             return true;
         case GO_TOP:
             continue;  /* back to top of main interpreter loop */
-        case GO_CHECKFOO:
-            goto Lclosecheck;
         case GO_LOOKUP:
             goto Lookup;
         case GO_WORD2:
             /* Get second word for analysis. */
-            command.wd1 = command.wd2;
+            command.id1 = command.id2;
+            command.type1 = command.type2;
             strncpy(command.raw1, command.raw2, LINESIZE - 1);
-            wordclear(&command.wd2);
+            command.wd1 = command.wd2;
+            command.id2 = WORD_EMPTY;
+            command.type2 = NO_WORD_TYPE;
             command.raw2[0] = '\0';
+            wordclear(&command.wd2);
             goto Lookup;
         case GO_UNKNOWN:
             /*  Random intransitive verbs come here.  Clear obj just in case
@@ -1205,7 +1217,7 @@ Lookup:
             /*  Oh dear, he's disturbed the dwarves. */
             rspeak(DWARVES_AWAKEN);
             terminate(endgame);
-        default:
+        default: // LCOV_EXCL_LINE
             BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE
         }
     }