Encapsulate command words into their own struct.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 748a18eee24a8d41db938915b6c38436a1db12fc..ba2f7d7597668f7c2eeb84292c76d6f41a405650 100644 (file)
--- a/main.c
+++ b/main.c
@@ -133,27 +133,6 @@ int main(int argc, char *argv[])
     terminate(quitgame);
 }
 
-static bool fallback_handler(struct command_t command)
-/* fallback handler for commands not handled by FORTRANish parser */
-{
-    long sv;
-    char buf[DIM(command.raw1) + DIM(command.raw2) + 1];
-    sprintf(buf, "%s %s", command.raw1, command.raw2);
-
-    if (sscanf(buf, "seed %ld", &sv) == 1) {
-        set_seed(sv);
-        printf("Seed set to %ld\n", sv);
-        // autogenerated, so don't charge user time for it.
-        --game.turns;
-        return true;
-    } else if (sscanf(buf, "waste %ld", &sv) == 1) {
-        game.limit -= sv;
-        printf("Game limit is now %ld\n", game.limit);
-        return true;
-    }
-    return false;
-}
-
 /*  Check if this loc is eligible for any hints.  If been here long
  *  enough, display.  Ignore "HINTS" < 4 (special stuff, see database
  *  notes). */
@@ -318,7 +297,7 @@ static bool dwarfmove(void)
 /* Dwarves move.  Return true if player survives, false if he dies. */
 {
     int kk, stick, attack;
-    long tk[21];
+    loc_t tk[21];
 
     /*  Dwarf stuff.  See earlier comments for description of
      *  variables.  Remember sixth dwarf is pirate and is thus
@@ -508,7 +487,7 @@ static void croak(void)
     }
 }
 
-static bool traveleq(long a, long b)
+static bool traveleq(int a, int b)
 /* Are two travel entries equal for purposes of skip after failed condition? */
 {
     return (travel[a].condtype == travel[b].condtype)
@@ -670,7 +649,7 @@ static void playermove( int motion)
 
                 /* We arrive here on conditional failure.
                  * Skip to next non-matching destination */
-                long te_tmp = travel_entry;
+                int te_tmp = travel_entry;
                 do {
                     if (travel[te_tmp].stop)
                         BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
@@ -947,7 +926,7 @@ static void listobjects(void)
     if (!DARK(game.loc)) {
         ++game.abbrev[game.loc];
         for (int i = game.atloc[game.loc]; i != 0; i = game.link[i]) {
-            long obj = i;
+            obj_t obj = i;
             if (obj > NOBJECTS)
                 obj = obj - NOBJECTS;
             if (obj == STEPS && TOTING(NUGGET))
@@ -986,47 +965,10 @@ static void listobjects(void)
     }
 }
 
-static bool get_command_input(struct command_t *command)
-{
-    char inputbuf[LINESIZE];
-    char word1[TOKLEN + 1];
-    char word2[TOKLEN + 1];
-    char* input;
-
-    for (;;) {
-        input = get_input();
-        if (input == NULL)
-            return false;
-        if (word_count(input) > 2) {
-            rspeak(TWO_WORDS);
-            free(input);
-            continue;
-        }
-        if (strcmp(input, "") != 0)
-            break;
-        free(input);
-    }
-
-    strncpy(inputbuf, input, LINESIZE - 1);
-    free(input);
-
-    tokenize(inputbuf, command);
-
-    packed_to_token(command->wd1, word1);
-    packed_to_token(command->wd2, word2);
-    get_vocab_metadata(word1, &(command->id1), &(command->type1));
-    get_vocab_metadata(word2, &(command->id2), &(command->type2));
-
-    return true;
-}
-
 static bool do_command()
 /* Get and execute a command */
 {
     static struct command_t command;
-    char word1[TOKLEN + 1];
-
-    command.verb = 0;
 
     /*  Can't leave cave once it's closing (except by main office). */
     if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
@@ -1108,11 +1050,32 @@ Lclearobj:
         if (game.knfloc > 0 && game.knfloc != game.loc)
             game.knfloc = 0;
 
-        // Get command input from user
+       /* Preserve state from last command for reuse when required */
+       struct command_t preserve;
+       memcpy(&preserve, &command, sizeof(struct command_t));
+
+       // Get command input from user
         if (!get_command_input(&command))
             return false;
 
-        ++game.turns;
+#ifdef GDEBUG
+       printf("Preserve: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
+              preserve.word[0].type, preserve.word[0].id, preserve.word[1].type, preserve.word[1].id);
+       printf("Command: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
+              command.word[0].type, command.word[0].id, command.word[1].type, command.word[1].id);
+#endif
+
+       /* Handle of objectless action followed by actionless object */
+       if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
+           command.verb = preserve.verb;
+
+#ifdef BROKEN
+       /* Handling of actionless object followed by objectless action */
+       if (preserve.type1 == OBJECT && preserve.type2 == NO_WORD_TYPE && command.id2 == 0)
+           command.obj = preserve.obj;
+#endif
+
+       ++game.turns;
 
         if (closecheck()) {
             if (game.closed)
@@ -1120,8 +1083,8 @@ Lclearobj:
         } else
             lampcheck();
 
-        if (command.id1 == ENTER && (command.id2 == STREAM ||
-                                     command.id2 == WATER)) {
+        if (command.word[0].type == MOTION && command.word[0].id == ENTER
+            && (command.word[1].id == STREAM || command.word[1].id == WATER)) {
             if (LIQLOC(game.loc) == WATER)
                 rspeak(FEET_WET);
             else
@@ -1130,72 +1093,72 @@ Lclearobj:
             goto Lclearobj;
         }
 
-       /* Ugly translationms to get around word polyvalence. */
-       if (command.type1 == ACTION && command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
-            command.id1 = command.id2;
-            command.type1 = command.type2;
-            strncpy(command.raw1, command.raw2, LINESIZE - 1);
-            command.id2 = WORD_EMPTY;
-            command.type2 = NO_WORD_TYPE;
-            strncpy(command.raw2, "", LINESIZE - 1);
-        } else if (command.type1 == OBJECT) {
-            if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
-                if (AT(command.id2)) {
-                    command.id2 = POUR;
-                    command.type2 = ACTION;
-                    strncpy(command.raw2, "POUR", LINESIZE - 1);
-                    command.wd2 = token_to_packed("POUR");
+        if (command.word[0].type == OBJECT) {
+            if (command.word[0].id == GRATE) {
+                command.word[0].type = MOTION;
+                if (game.loc == LOC_START ||
+                    game.loc == LOC_VALLEY ||
+                    game.loc == LOC_SLIT) {
+                    command.word[0].id = DEPRESSION;
+                }
+                if (game.loc == LOC_COBBLE ||
+                    game.loc == LOC_DEBRIS ||
+                    game.loc == LOC_AWKWARD ||
+                    game.loc == LOC_BIRD ||
+                    game.loc == LOC_PITTOP) {
+                    command.word[0].id = ENTRANCE;
+                }
+            }
+            if (!((command.word[0].id != WATER && command.word[0].id != OIL) || (command.word[1].id != PLANT && command.word[1].id != DOOR))) {
+                if (AT(command.word[1].id)) {
+                    command.word[1].id = POUR;
+                    command.word[1].type = ACTION;
+                    strncpy(command.word[1].raw, "POUR", LINESIZE - 1);
                 }
             }
-            if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD)) {
-                command.id1 = CARRY;
-                command.type1 = ACTION;
-                strncpy(command.raw2, "CATCH", LINESIZE - 1);
-                command.wd1 = token_to_packed("CATCH");
+            if (command.word[0].id == CAGE && command.word[1].id == BIRD && HERE(CAGE) && HERE(BIRD)) {
+                command.word[0].id = CARRY;
+                command.word[0].type = ACTION;
+                strncpy(command.word[1].raw, "CATCH", LINESIZE - 1);
             }
         }
 
 Lookup:
-        if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) {
+        if (strncasecmp(command.word[0].raw, "west", sizeof("west")) == 0) {
             if (++game.iwest == 10)
                 rspeak(W_IS_WEST);
         }
-        if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && command.id2 != WORD_EMPTY) {
+        if (strncasecmp(command.word[0].raw, "go", sizeof("go")) == 0 && command.word[1].id != WORD_EMPTY) {
             if (++game.igo == 10)
                 rspeak(GO_UNNEEDED);
         }
-        packed_to_token(command.wd1, word1);
-        long defn;
-        enum wordtype type;
-        get_vocab_metadata(word1, &defn, &type);
-        if (command.id1 == WORD_NOT_FOUND) {
-            if (fallback_handler(command))
-                continue;
+        if (command.word[0].id == WORD_NOT_FOUND) {
             /* Gee, I don't understand. */
-            sspeak(DONT_KNOW, command.raw1);
+            sspeak(DONT_KNOW, command.word[0].raw);
             goto Lclearobj;
         }
-        switch (type) {
+        switch (command.word[0].type) {
         case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
         case MOTION:
-            playermove(command.id1);
+            playermove(command.word[0].id);
             return true;
         case OBJECT:
             command.part = unknown;
-            command.obj = command.id1;
+            command.obj = command.word[0].id;
             break;
         case ACTION:
-            command.part = intransitive;
-            command.verb = defn;
+            if(command.word[1].type == NUMERIC) 
+                command.part = transitive;
+            else
+                command.part = intransitive;
+            command.verb = command.word[0].id;
             break;
-        case SPECIAL:
-            speak(specials[command.id1].message);
-            goto Lclearobj;
+        case NUMERIC: // LCOV_EXCL_LINE
         default: // LCOV_EXCL_LINE
             BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
         }
 
-        switch (action(&command)) {
+        switch (action(command)) {
         case GO_TERMINATE:
             return true;
         case GO_MOVE:
@@ -1203,23 +1166,20 @@ Lookup:
             return true;
         case GO_TOP:
             continue;  /* back to top of main interpreter loop */
-        case GO_LOOKUP:
-            goto Lookup;
         case GO_WORD2:
             /* Get second word for analysis. */
-            command.id1 = command.id2;
-            command.type1 = command.type2;
-            strncpy(command.raw1, command.raw2, LINESIZE - 1);
-            command.wd1 = command.wd2;
-            command.id2 = WORD_EMPTY;
-            command.type2 = NO_WORD_TYPE;
-            command.raw2[0] = '\0';
+            command.word[0].id = command.word[1].id;
+            command.word[0].type = command.word[1].type;
+            strncpy(command.word[0].raw, command.word[1].raw, LINESIZE - 1);
+            command.word[1].id = WORD_EMPTY;
+            command.word[1].type = NO_WORD_TYPE;
+            command.word[1].raw[0] = '\0';
             goto Lookup;
         case GO_UNKNOWN:
             /*  Random intransitive verbs come here.  Clear obj just in case
              *  (see attack()). */
-            command.raw1[0] = toupper(command.raw1[0]);
-            sspeak(DO_WHAT, command.raw1);
+            command.word[0].raw[0] = toupper(command.word[0].raw[0]);
+            sspeak(DO_WHAT, command.word[0].raw);
             command.obj = 0;
         // Fallthrough
         case GO_CHECKHINT: // Fallthrough