- }
-L2607:
- ++game.turns;
-
- /* If a turn threshold has been met, apply penalties and tell
- * the player about it. */
- for (int i = 0; i < NTHRESHOLDS; ++i) {
- if (game.turns == turn_thresholds[i].threshold + 1) {
- game.trnluz += turn_thresholds[i].point_loss;
- speak(turn_thresholds[i].message);
- }
+
+#ifdef GDEBUG
+ printf("Preserve: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
+ preserve.word[0].type, preserve.word[0].id, preserve.word[1].type, preserve.word[1].id);
+ printf("Command: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
+ command.word[0].type, command.word[0].id, command.word[1].type, command.word[1].id);
+#endif
+
+ /* Handle of objectless action followed by actionless object */
+ if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
+ command.verb = preserve.verb;
+
+#ifdef BROKEN
+ /* Handling of actionless object followed by objectless action */
+ if (preserve.type1 == OBJECT && preserve.type2 == NO_WORD_TYPE && command.id2 == 0)
+ command.obj = preserve.obj;
+#endif
+
+ ++game.turns;
+
+ if (closecheck()) {
+ if (game.closed)
+ return true;
+ } else
+ lampcheck();
+
+ if (command.word[0].type == MOTION && command.word[0].id == ENTER
+ && (command.word[1].id == STREAM || command.word[1].id == WATER)) {
+ if (LIQLOC(game.loc) == WATER)
+ rspeak(FEET_WET);
+ else
+ rspeak(WHERE_QUERY);
+
+ goto Lclearobj;