* goes out. Even then, he can explore outside for a while
* if desired. */
if (game.limit <= WARNTIME && HERE(BATTERY) && game.prop[BATTERY] == 0 && HERE(LAMP)) {
- RSPEAK(REPLACE_BATTERYIES);
+ RSPEAK(REPLACE_BATTERIES);
game.prop[BATTERY] = 1;
if (TOTING(BATTERY))
DROP(BATTERY, game.loc);
} else if (game.limit <= WARNTIME) {
if (!game.lmwarn && HERE(LAMP)) {
game.lmwarn = true;
- int spk = GET_BATTERYIES;
+ int spk = GET_BATTERIES;
if (game.place[BATTERY] == NOWHERE)spk = LAMP_DIM;
if (game.prop[BATTERY] == 1)spk = MISSING_BATTERYIES;
RSPEAK(spk);