Try to get that last line of coverage.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 1b725c96c71e8bfedf72b3a3ed5372251e168c0f..b131190cb58e91f1c0bd6aa51d87fd5b5542a4e1 100644 (file)
--- a/main.c
+++ b/main.c
  * ESR apologizes for the remaing gotos (now confined to one function
  * in this file - there used to be over 350 of them, *everywhere*).
  * Applying the Structured Program Theorem can be hard.
+ *
+ * Copyright (c) 1977, 2005 by Will Crowther and Don Woods
+ * Copyright (c) 2017 by Eric S. Raymond
+ * SPDX-License-Identifier: BSD-2-clause
  */
 
 #include <stdlib.h>
@@ -461,7 +465,7 @@ static void croak(void)
 /*  Okay, he's dead.  Let's get on with it. */
 {
     if (game.numdie < 0)
-        game.numdie = 0;
+        game.numdie = 0;  // LCOV_EXCL_LINE
     const char* query = obituaries[game.numdie].query;
     const char* yes_response = obituaries[game.numdie].yes_response;
     ++game.numdie;
@@ -694,14 +698,16 @@ static void playermove( int motion)
                      * to get it out.  Having dropped it, go back and
                      * pretend he wasn't carrying it after all. */
                     drop(EMERALD, game.loc);
-                    int te_tmp = travel_entry;
-                    do {
-                        if (travel[te_tmp].stop)
-                            BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
-                        ++te_tmp;
-                    } while
-                    (traveleq(travel_entry, te_tmp));
-                    travel_entry = te_tmp;
+                    {
+                        int te_tmp = travel_entry;
+                        do {
+                            if (travel[te_tmp].stop)
+                                BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
+                            ++te_tmp;
+                        } while
+                        (traveleq(travel_entry, te_tmp));
+                        travel_entry = te_tmp;
+                    }
                     continue; /* goto L12 */
                 case 3:
                     /* Special travel 3.  Troll bridge.  Must be done
@@ -1031,8 +1037,11 @@ static bool do_command()
         listobjects();
 
 Lclearobj:
+       command.verb = 0;
         game.oldobj = command.obj;
+       command.obj = 0;
 
+Lcheckhint:
         checkhints();
 
         /*  If closing time, check for any objects being toted with
@@ -1058,6 +1067,7 @@ Lclearobj:
         if (!get_command_input(&command))
             return false;
 
+Lclosecheck:
 #ifdef GDEBUG
         /* Needs to stay synced with enum word_type_t */
         const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"};
@@ -1081,12 +1091,6 @@ Lclearobj:
         if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
             command.verb = preserve.verb;
 
-#ifdef BROKEN
-        /* Handling of actionless object followed by objectless action */
-        if (preserve.type1 == OBJECT && preserve.type2 == NO_WORD_TYPE && command.id2 == 0)
-            command.obj = preserve.obj;
-#endif
-
         ++game.turns;
 
         if (closecheck()) {
@@ -1114,6 +1118,7 @@ Lclearobj:
                     command.word[0].id = DEPRESSION;
                 }
                 if (game.loc == LOC_COBBLE ||
+
                     game.loc == LOC_DEBRIS ||
                     game.loc == LOC_AWKWARD ||
                     game.loc == LOC_BIRD ||
@@ -1173,6 +1178,10 @@ Lookup:
             command.verb = command.word[0].id;
             break;
         case NUMERIC: // LCOV_EXCL_LINE
+           if (!settings.oldstyle) {
+               sspeak(DONT_KNOW, command.word[0].raw);
+               goto Lclearobj;
+           }
         default: // LCOV_EXCL_LINE
             BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
         }
@@ -1184,6 +1193,10 @@ Lookup:
             return true;
         case GO_TOP:
             continue;  /* back to top of main interpreter loop */
+        case GO_CLEAROBJ:
+            goto Lclearobj;
+        case GO_CHECKHINT:
+            goto Lcheckhint;
         case GO_WORD2:
 #ifdef GDEBUG
             printf("Word shift\n");
@@ -1198,9 +1211,7 @@ Lookup:
             command.word[0].raw[0] = toupper(command.word[0].raw[0]);
             sspeak(DO_WHAT, command.word[0].raw);
             command.obj = 0;
-        // Fallthrough
-        case GO_CLEAROBJ:
-            goto Lclearobj;
+            goto Lcheckhint;
         case GO_DWARFWAKE:
             /*  Oh dear, he's disturbed the dwarves. */
             rspeak(DWARVES_AWAKEN);