Fix the mazehint log so it works.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 54d88b153ec69a61a18674d3e9732d173e1c72d4..ac6382564be274e82127faece25e63047e718eb3 100644 (file)
--- a/main.c
+++ b/main.c
@@ -754,7 +754,7 @@ static bool closecheck(void)
        MOVE(TROLL2,PLAC[TROLL]);
        MOVE(TROLL2+NOBJECTS,FIXD[TROLL]);
        JUGGLE(CHASM);
-       if (game.prop[BEAR] != 3)DSTROY(BEAR);
+       if (game.prop[BEAR] != 3)DESTROY(BEAR);
        game.prop[CHAIN]=0;
        game.fixed[CHAIN]=0;
        game.prop[AXE]=0;
@@ -807,7 +807,7 @@ static bool closecheck(void)
 
        for (int i=1; i<=NOBJECTS; i++) {
            if (TOTING(i))
-               DSTROY(i);
+               DESTROY(i);
        }
 
        RSPEAK(CAVE_CLOSED);