First stage cleanup of YAML dungeon generator. Less hard-coded stuff.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index a27074765e441ced89508b281885fca778c511ac..a558f7eb21100751c726778d0ae2acd1bcfc5659 100644 (file)
--- a/main.c
+++ b/main.c
@@ -898,7 +898,7 @@ static void lampcheck(void)
      *  lamp give out.  When it gets close, we come here to warn him.
      *  First following arm checks if the lamp and fresh batteries are
      *  here, in which case we replace the batteries and continue.
-     *  Second is for other cases of lamp dying.  Eve after it goes
+     *  Second is for other cases of lamp dying.  Even after it goes
      *  out, he can explore outside for a while if desired. */
     if (game.limit <= WARNTIME) {
         if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) {
@@ -1123,18 +1123,26 @@ Lclosecheck:
         }
         if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
             command.id1 = command.id2;
+           command.type1 = command.type2;
+           strncpy(command.raw1, command.raw2, LINESIZE - 1);
             command.id2 = WORD_EMPTY;
+           command.type2 = NO_WORD_TYPE;
+           strncpy(command.raw2, "", LINESIZE - 1);
         } else {
             if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
                 if (AT(command.id2))
                  {
                    command.id2 = POUR;
+                   command.type2 = ACTION;
+                   strncpy(command.raw2, "POUR", LINESIZE - 1);
                     command.wd2 = token_to_packed("POUR");
                  }
             }
             if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD))
              {
                command.id1 = CARRY;
+               command.type1 = ACTION;
+               strncpy(command.raw2, "CATCH", LINESIZE - 1);
                 command.wd1 = token_to_packed("CATCH");
              }
         }
@@ -1143,15 +1151,15 @@ Lookup:
             if (++game.iwest == 10)
                 rspeak(W_IS_WEST);
         }
-        if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && !wordempty(command.wd2)) {
+        if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && command.id2 != WORD_EMPTY) {
             if (++game.igo == 10)
                 rspeak(GO_UNNEEDED);
         }
         packed_to_token(command.wd1, word1);
-        long defn;
-        enum wordtype type;
-        get_vocab_metadata(word1, &defn, &type);
-        if (defn == WORD_NOT_FOUND) {
+       long defn;
+       enum wordtype type;
+       get_vocab_metadata(word1, &defn, &type);
+        if (command.id1 == WORD_NOT_FOUND) {
             if (fallback_handler(command))
                 continue;
             /* Gee, I don't understand. */
@@ -1161,18 +1169,18 @@ Lookup:
         switch (type) {
         case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
         case MOTION:
-            playermove(defn);
+            playermove(command.id1);
             return true;
         case OBJECT:
             command.part = unknown;
-            command.obj = defn;
+            command.obj = command.id1;
             break;
         case ACTION:
             command.part = intransitive;
             command.verb = defn;
             break;
         case SPECIAL:
-            speak(specials[defn].message);
+            speak(specials[command.id1].message);
             goto Lclearobj;
         default:
             BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
@@ -1193,11 +1201,13 @@ Lookup:
         case GO_WORD2:
             /* Get second word for analysis. */
            command.id1 = command.id2;
+           command.type1 = command.type2;
+           strncpy(command.raw1, command.raw2, LINESIZE - 1);
+           command.wd1 = command.wd2;
            command.id2 = WORD_EMPTY;
-            command.wd1 = command.wd2;
-            strncpy(command.raw1, command.raw2, LINESIZE - 1);
+           command.type2 = NO_WORD_TYPE;
+           command.raw2[0] = '\0';
             wordclear(&command.wd2);
-            command.raw2[0] = '\0';
             goto Lookup;
         case GO_UNKNOWN:
             /*  Random intransitive verbs come here.  Clear obj just in case