First stage cleanup of YAML dungeon generator. Less hard-coded stuff.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 0fd81a391ee0201e1d8d32398b782533e9d3dc21..a558f7eb21100751c726778d0ae2acd1bcfc5659 100644 (file)
--- a/main.c
+++ b/main.c
@@ -898,7 +898,7 @@ static void lampcheck(void)
      *  lamp give out.  When it gets close, we come here to warn him.
      *  First following arm checks if the lamp and fresh batteries are
      *  here, in which case we replace the batteries and continue.
-     *  Second is for other cases of lamp dying.  Eve after it goes
+     *  Second is for other cases of lamp dying.  Even after it goes
      *  out, he can explore outside for a while if desired. */
     if (game.limit <= WARNTIME) {
         if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) {
@@ -1124,17 +1124,17 @@ Lclosecheck:
         if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
             command.id1 = command.id2;
            command.type1 = command.type2;
-           strncpy(command.raw1, command.raw2, LINESIZE + 1);
+           strncpy(command.raw1, command.raw2, LINESIZE - 1);
             command.id2 = WORD_EMPTY;
            command.type2 = NO_WORD_TYPE;
-           strncpy(command.raw2, "", LINESIZE + 1);
+           strncpy(command.raw2, "", LINESIZE - 1);
         } else {
             if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
                 if (AT(command.id2))
                  {
                    command.id2 = POUR;
                    command.type2 = ACTION;
-                   strncpy(command.raw2, "POUR", LINESIZE + 1);
+                   strncpy(command.raw2, "POUR", LINESIZE - 1);
                     command.wd2 = token_to_packed("POUR");
                  }
             }
@@ -1142,7 +1142,7 @@ Lclosecheck:
              {
                command.id1 = CARRY;
                command.type1 = ACTION;
-               strncpy(command.raw2, "CATCH", LINESIZE + 1);
+               strncpy(command.raw2, "CATCH", LINESIZE - 1);
                 command.wd1 = token_to_packed("CATCH");
              }
         }
@@ -1151,7 +1151,7 @@ Lookup:
             if (++game.iwest == 10)
                 rspeak(W_IS_WEST);
         }
-        if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && !wordempty(command.wd2)) {
+        if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && command.id2 != WORD_EMPTY) {
             if (++game.igo == 10)
                 rspeak(GO_UNNEEDED);
         }
@@ -1169,18 +1169,18 @@ Lookup:
         switch (type) {
         case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
         case MOTION:
-            playermove(defn);
+            playermove(command.id1);
             return true;
         case OBJECT:
             command.part = unknown;
-            command.obj = defn;
+            command.obj = command.id1;
             break;
         case ACTION:
             command.part = intransitive;
             command.verb = defn;
             break;
         case SPECIAL:
-            speak(specials[defn].message);
+            speak(specials[command.id1].message);
             goto Lclearobj;
         default:
             BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE